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#601
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Getting pwned at 42 by 50 zomg?! Level up and get loots or friends and get revenge.
To the victor go the spoils of war. If you actually put in the work and time to make it to the highend with dragon haste and planes gear, congrats. You have earned the ability to pwn other players in PVP. Or you can put that crazy gear on a twink melee and win one for the underdogs. Whatever your choice is, you earned it, you put in the time. Itemloot? Imagine all those mages who griefed you on opening day being able to take something of yours, even though they risked nothing by PVPing naked. Now multiply that by 50 levels. Edited because I was being a dick. I feel strongly about pvp as I'm sure we all do. I will play regardless.
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Greattaste, Halfling Druid
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Last edited by Billbike; 09-30-2011 at 08:45 PM..
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#602
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Imagine living in Mexico. Have fun bro.
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#603
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I really like the rules they have decided upon for beta. 8 levels is what I played on live, and it worked out very well imo. Item loot is a little much, but the small exp loss is a very good compromise between just coin and coin + item.
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Last edited by Softcore PK; 10-02-2011 at 02:08 PM..
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#604
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Thanks brother for post intresting topic
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#605
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+/- 8 levels is terrible for the early game, but after the mid-30s or 40 works well enough.
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#606
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^
People are much more likely to quit almost immediately based on problems early levels. Later, they will be looking for more targets and want the +/- range. High level "griefing" (if you can call it that) is one thing, because it does take real time investment and mechanics-wise there can be meaningful fighting. Low level griefing is just too easy access, it takes no effort to deter people from playing. Most people who can't hack it at high levels (don't know how to dispel, stack buffs, etc) will just make a low level griefer character and really hurt your population both short and long term. | ||
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#607
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Unfortunately it's kind of impossible to have the level range change as you level up because you'll see situations where one guy can't attack another guy, but can be attacked by that guy. If the level range is 4 until lvl20, 6 until lvl40 and 8 after lvl40 then a level 15 can't attack a level 20 but the level 20 can attack the level 15. If that wasn't the case, it would be a good solution.
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#608
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I liked Knuckle's (I think him?) idea. Range of 2 levels from 2-10. 2 can attack 2-4, 10 can attack 8-12. Then it goes to 8, but not so they can attack the low levels. 11 can attack 9-19, 12 attack 9-20, etc.
Really though, I'm fine with level 10s being able to attack 2s like we have now. But we need to think of the bluebies who may quit over it. The more bluebies we have the better. | ||
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#609
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It's gonna be enormously irritating to be at a level where you can only attack someone up to two levels below you, but can be attacked by someone eight levels above you.
Personally, I just think PvP should start at level 6. There's no reason whatsoever to throw level 2-5s into PvP, it can by definition not result in anything but griefing because classes do not have the capacity to have meaningful PvP that early. All you'll get is a) characters with no investment at all randomly ganking eachother while trying to get the first few levels and b) level 12 mages camping the newbie gardens. You have practically no spells or skills that early, and you have so few HP you can be 3-shotted with a rusty scythe. | ||
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Last edited by Bockscar; 10-02-2011 at 03:35 PM..
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#610
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4 levels until 50, 8 levels 51+? I still think it should be 4 levels with a modification for out of range healers/buffers (bard songs too) becoming in range for assisting.
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