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#1
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So you are certainly correct when you say that his damage depends on both his tuned value and the system. But the relative change should depend mostly on the system. So I think the first thing to do is make sure that the system works reasonably, i.e. that if a 289 AC L60 warrior is taking X damage per hit, then a 250AC L60 warrior should be taking . . . 1.06 X ? Or whatever you decide is reasonable based on Kahvok's post. And then how much that damage should change whether its an enchanter or shaman or a L55 warrior and so on, and making sure those numbers make sense. And then once you have a system that has the scaling you want, you go back and you tweak individual encounters to make them harder or easier. TL;DR: From what I've seen its the scaling of P1999's AC system with class, level, and equipment that doesn't feel classic, not the net DPS of raid mob X.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#2
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In theory, the hardcap for AC should still put our AC in the right place for the expansion to be above the mobs ATK right? I feel like I need to go Reread Ruatha's epic melee post again.
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That which does not kill me, should run.
Sylexis Vhaerun - 60 Dark Elf Warrior Silvereyes Niteprowler - 55 Half Elf Druid <Divinity> | |||
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#3
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Also, just to be clear, all I am asking you to do is write the following code and share the results on google docs:
Code:
for(NPCLevel = 5; NPCLevel <= 75; NPCLevel += 5) {
for(PCLevel = 5; PCLevel <= 60; PCLevel += 5) {
for(ratio = 1.0; ratio >= 0.5; ratio -= 0.1) {
ATK = getDefaultAttack(NPCLevel);
AC = getACCap(PCLevel) * ratio;
Hit = getAverageHit(ATK, AC);
printf("L%d NPC vs L%d PC (%d AC) average hit: %d\n", NPCLevel, PCLevel, AC, Hit);
}
}
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#4
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And may I point out that we've been right about this, case in point: Kael mobs DID have high attack.. but it wasn't because of direct field like "Attack", it was because their strength was set too high (which contributes to attack values.. shocker?!). However, after adjusting those values to be similar to temple of veeshan mobs, we started noticing differences between AC vs HP warriors in tanking.
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#5
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You're basing your entire post off of one small sample size of Vindi hitting two warriors for a VERY slight difference, when they have different AC. Again, it is IRRELEVANT. Derakor's strength was too high, resulting in Atk that was negating AC Calculations.
Look.. You're feedback for things like "He's hitting too hard.. not hitting hard.. not hitting any different between these two players who have different AC" are valuable feedback. But when we look into that issue and determine what the problem is, you don't have the right to dictate to US what the problem is from your perspective. What you need to know is that changes are being made based on the valuable feedback you HAVE contributed, and you should continue to test the new data.
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#6
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#7
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You want us to revamp the system, change to a hard cap based system, and switch it back to soft cap sometime in velious, as he said it changed?
I think you should be banned, and its time for you to go make your own server and code your own hard cap system. Putting u on ignore now. Buh bye. This thread is dead, not reading it anymore. H
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Haynar <Millennial Snowflake Utopia>
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#8
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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Last edited by Splorf22; 04-24-2014 at 03:44 PM..
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#9
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A Hardcap system until late Velious then a switch to a softcap system with very weak melee-only (likely <10%) returns on AC. Hypothetically, the hardcap system is what should be in place now. Obviously, the issue is that we don't have the code - even if we have the code, we don't have the values. I understand that it would be a waste of time to work on the Classic to Late Velious AC code just so that it can be thrown out for a different set of code in a couple months. The best bet is to just have everything working for the late Velious picture right out of release. This is what you seem to be doing, and I appreciate it.
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#10
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This thread just has me kinda depressed so I'm going to take a bit of time off; judging by my past history that will last about 24 hours [You must be logged in to view images. Log in or Register.]
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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