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#62
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You are right and wrong here. People from #2 do not rotate out of the group ever, for any reason. People in #3 never rotate into the group for any reason. There is no "shared pp". I have no clue where you even got this idea. | |||
Last edited by Rararboker; 06-26-2015 at 02:13 PM..
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#63
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#64
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![]() 2 wiz/mage, 3 chanters, 1 cleric, 1 puller. How does that = 8? There is only 7 needed for this operation.
Like I said, #2 never rotates out of the group for any reason. If you are the 56-59 wizard or mage, you are guaranteed that spot for as long as you are there. | ||
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#65
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__________________
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#66
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![]() How doable is Chardok AE with classic UI? One ability bar. One chat box. Would there have to be an 8th person outside the zone just trying to keep track of the list? Would people just have to play by watching each other and counting in their heads...I'm just confused how this would work. Someone who has a lot of experience with this please enlighten me.
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#67
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__________________
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#68
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The inDPS has the responsibility of moving the @ and holding the list of who's turn it is to be out of group and is the XP group leader. | |||
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#69
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#70
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I grouped there before the AE exploits and it was fun, until the day I got trained by AE exploits. Now I don't go there, though I'd like to, but dealing with the asshats there is not worth the time and energy. They should just nerf it already. It's pretty stupid that for years one of the 3 high level dungeons has been allowed to be monopolized by exploiters and RMTers. This close to Velious though, it doesn't really matter anymore. | |||
Last edited by Ravager; 06-26-2015 at 07:06 PM..
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