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  #61  
Old 06-26-2015, 01:35 PM
-TK- -TK- is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
(even a good Chardok AE setup wipes about 1 in 3 times)
If that's considered a 'good' Chardok group now, then I'm glad I haven't been playing for a few months.
  #62  
Old 06-26-2015, 02:09 PM
Rararboker Rararboker is offline
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Originally Posted by dafier [You must be logged in to view images. Log in or Register.]
What I am saying here is all hearsay. I've actually never done it, but I trust my sources.

As far as I know, if you are up front with them with your intentions about how much xp you want (levels) and how much pp you have, and if they have room for you, then you'll be in until you want to leave or your get all your levels.

3 different ways to join a chardok group as far as I've been told.

1. Proxy (pay for)

2. XP (level 55/56 - 59) PBAOE class (free but you don't get ANY shared pp, however you do roll on top end loots which is like 3 items)

3. You are a level 60 PBAOE class that rotates in and out of the group in which you share all PP/loot and rolls for loots.


You are right and wrong here. People from #2 do not rotate out of the group ever, for any reason. People in #3 never rotate into the group for any reason.

There is no "shared pp". I have no clue where you even got this idea.
Last edited by Rararboker; 06-26-2015 at 02:13 PM..
  #63  
Old 06-26-2015, 02:22 PM
Samoht Samoht is offline
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Originally Posted by Rararboker [You must be logged in to view images. Log in or Register.]
People from #2 do not rotate out of the group ever, for any reason.
Except for when their turn is up and they need to rotate out for a proxy. It takes 8 players to successfully run Chardok AoE, and there are only 6 spots in the group. That means somebody has to sit out once every 4 pulls.

Quote:
Originally Posted by Rararboker [You must be logged in to view images. Log in or Register.]
People in #3 never rotate into the group for any reason.
Of course not. But they do rotate their proxies in.
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  #64  
Old 06-26-2015, 02:27 PM
Rararboker Rararboker is offline
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2 wiz/mage, 3 chanters, 1 cleric, 1 puller. How does that = 8? There is only 7 needed for this operation.

Like I said, #2 never rotates out of the group for any reason. If you are the 56-59 wizard or mage, you are guaranteed that spot for as long as you are there.
  #65  
Old 06-26-2015, 02:29 PM
maurilax maurilax is offline
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Originally Posted by Samoht [You must be logged in to view images. Log in or Register.]
Except for when their turn is up and they need to rotate out for a proxy. It takes 8 players to successfully run Chardok AoE, and there are only 6 spots in the group. That means somebody has to sit out once every 4 pulls.



Of course not. But they do rotate their proxies in.
its 7 required.
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  #66  
Old 06-26-2015, 05:11 PM
Manticmuse Manticmuse is offline
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How doable is Chardok AE with classic UI? One ability bar. One chat box. Would there have to be an 8th person outside the zone just trying to keep track of the list? Would people just have to play by watching each other and counting in their heads...I'm just confused how this would work. Someone who has a lot of experience with this please enlighten me.
  #67  
Old 06-26-2015, 05:34 PM
Champion_Standing Champion_Standing is offline
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Quote:
Originally Posted by Manticmuse [You must be logged in to view images. Log in or Register.]
How doable is Chardok AE with classic UI? One ability bar. One chat box. Would there have to be an 8th person outside the zone just trying to keep track of the list? Would people just have to play by watching each other and counting in their heads...I'm just confused how this would work. Someone who has a lot of experience with this please enlighten me.
I don't know why people think 1 ability bar would be such a big hindrance, its one keystroke to switch hotkey pages.
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  #68  
Old 06-26-2015, 05:35 PM
Slithor Slithor is offline
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Quote:
Originally Posted by Manticmuse [You must be logged in to view images. Log in or Register.]
How doable is Chardok AE with classic UI? One ability bar. One chat box. Would there have to be an 8th person outside the zone just trying to keep track of the list? Would people just have to play by watching each other and counting in their heads...I'm just confused how this would work. Someone who has a lot of experience with this please enlighten me.
The person that holds the replacement list is inside (I do it as a proxy)... People use shouts to say when to do things. Or when the pull is inc, etc.

The inDPS has the responsibility of moving the @ and holding the list of who's turn it is to be out of group and is the XP group leader.
  #69  
Old 06-26-2015, 07:01 PM
Ravager Ravager is offline
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Originally Posted by smellis [You must be logged in to view images. Log in or Register.]
pardon my broad brush, but AS A WIZARD, new to p99 but coming up fast if i do say so myself, i noticed a drastic drop off in wizard love. i suppose i should have known this ahead of time somehow, but i didn't. (was but a wee lad during even the luclin era). i could wax poetic about getting my hopes and dreams of dungeon groups slowly crushed at the zone lines. but i won't. wizzies don't get dungeon love. no guk love, no seb love, no kc love, no sol b love. no love.

what's that you say? chardok love? oh. yes please, yes. wait what's the you say? ban chardok love? no please, no.

tl;dr: wizards just get the cold shoulder and crickets until the raid scene. i'll take advantage of doing inner dps for a chardok proxy as soon as i am able. if just to scorn the lack of utility i felt as soon as i hit 35. i'm planning to treat it like an exp group. like a super concentrated exp group that replaces all the ones i didn't get from 35-56.

i heard dial a port wasn't classic either.
My wizard is 43 atm and I've been getting group love whenever I wanted it and it's always been pick-up groups, not to mention I have all the tools to build a group to my specifications and take them anywhere to level... just saying.
  #70  
Old 06-26-2015, 07:03 PM
Ravager Ravager is offline
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Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
In all seriousness, I don't understand how this isn't considered zone disruption.

I don't have a dog in this fight (at least, not now---if Chardok AOE continues after the zone revamp then I will), but this 24/7 AE grping has monopolized the zone. You literally have to time your movement through the zone around their pulling if you don't want to die. You literally have to play in an area that won't be pathed back over when they wipe (even a good Chardok AE setup wipes about 1 in 3 times).

The only reason, I hope, it is allowed to go on is that there isn't much reason to go to the zone right now (monk pipe, herbalist, couple of decent random drops) in the areas affected by the AE grp.

This isn't really an effort to debate the issue as much as it is to ask a question to the devs: When Chardok revamp is made will AE grping be allowed to continue?

I grouped there before the AE exploits and it was fun, until the day I got trained by AE exploits. Now I don't go there, though I'd like to, but dealing with the asshats there is not worth the time and energy. They should just nerf it already. It's pretty stupid that for years one of the 3 high level dungeons has been allowed to be monopolized by exploiters and RMTers. This close to Velious though, it doesn't really matter anymore.
Last edited by Ravager; 06-26-2015 at 07:06 PM..
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