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  #61  
Old 11-10-2010, 10:08 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Trimm [You must be logged in to view images. Log in or Register.]
Aww, and here I was hoping the 875k offer I got on my RBB was legit. Shucks.
lol, he offered me 1.1mil, a fbss, and a yak..
first person i asked advice from was rogean XD
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  #62  
Old 11-10-2010, 10:15 PM
Mountaineer Mountaineer is offline
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Whew, good thing I didnt get flagged for having 19 million plat!
  #63  
Old 11-10-2010, 10:23 PM
Rogean Rogean is offline
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afayk.
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  #64  
Old 11-10-2010, 10:35 PM
JayDee JayDee is offline
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The guy who did it is from vztz and they have alrdy duped a ton of plat here (according to them).

I remember a gm from vztz saying that EQ has too many dupe methods to count. Makes me feel sorry for legit players like Alawen who grind platinum all day.
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  #65  
Old 11-10-2010, 10:45 PM
Cyrius Cyrius is offline
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Quote:
Originally Posted by Dantes [You must be logged in to view images. Log in or Register.]
This was my first thought too. 21 million plat? Who the fuck will need 21 million plat EVER? And he denied it? I wonder what his story was? "I earned it. All 21 million, check the logs, I have 50,000 hours played."

Maybe he messed up some little mundane detail like he put a decimal point in the wrong position.
Would take a mage only 21000 hours in OOT. Thats only 875 days or ~2,4 years of online time.
  #66  
Old 11-10-2010, 11:23 PM
Taluvill Taluvill is offline
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Quote:
Originally Posted by Cyrius [You must be logged in to view images. Log in or Register.]
Would take a mage only 21000 hours in OOT. Thats only 875 days or ~2,4 years of online time.
And the server has been up for like a year.
  #67  
Old 11-11-2010, 12:26 AM
cadiz cadiz is offline
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Quote:
Originally Posted by Villide [You must be logged in to view images. Log in or Register.]
Thanks Rogean, the efforts of you and your crew are greatly appreciated!
+1 thanks for taking a proactive approach to keeping the server clean and fair, it's much appreciated.
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  #68  
Old 11-11-2010, 12:40 AM
Zarcath Zarcath is offline
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Quote:
Originally Posted by Mimn [You must be logged in to view images. Log in or Register.]
Thanks Rogean, Uthgaard, and crew for taking in game monetary policy seriously. On live, seemingly the only GM I ever knew who personally understood how integral this is to maintaining a healthy play environment was Uini. I would assert that runaway deflation 'killed' EQ more thoroughly than any item, code, or class balance issues.


ETA: Did it by chance have anything to do with the Fear portal zone-in or has that duping bug already been addressed?
Well Uini had some kind of business economics degree and the economy for EQ wasn't designed to last for more than 2 years.

The economy thing came up at a GDC roundtable a few years ago that was headed by some SoE peeps and they talked more about it, but it got derailed into some stupid World War 2 Online economic shit and some other terrible game that came out around that time. etcetc.
  #69  
Old 11-11-2010, 08:40 AM
Uthgaard Uthgaard is offline
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A game is defined very heavily by its economy. Time is money is more than just an expression, it's an intermediate currency that represents the amount of time it takes a player to generate value. The value of items is influenced by its quality in comparison to other items, and the numeric value of the price tag is going to be directly proportional to the amount of time it takes to acquire the item, and inversely proportional to the amount of money that a player of the average level on the server can be earned in the same amount of time. Then supply vs demand brings it up or down accordingly.

So when a player finds a method to introduce plat to the economy, eventually the means of acquiring plat by playing the game begin to lose value (for everyone) - and logically following, so does playing the game, as content is rendered useless - and players entering the game find themselves at a huge disadvantage.

So, it's important for the health of the game to prevent situations like this when they occur, identify them rapidly, and reverse the damage done. But don't think that we depend solely on some server red flag to identify plat entering the game, or that it's set to some arbitrarily high number because the guy got to 21 million in one day, or that we wouldn't have known if he hadn't been flagged. There are a lot of methods - both active and passive - that are taken to keep on top of things.
Last edited by Uthgaard; 11-11-2010 at 08:43 AM..
  #70  
Old 11-11-2010, 09:17 AM
Snigel Snigel is offline
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Sounds good!
What are the developer thoughts on reducing the money supply, like the casinos did on Live?

On live it was used as a reactive method, have you thought about a preventive method?
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