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#1
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and no i do not plan on guildwaring since i am not ni a guild but i totaly whole heartedly support it cause while you fuckers are killing each other I am gonna grabbing all the loots you are not camping and laughin all the way to the tunnel :P
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#2
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P1999 sounds like it's turning back into a pretty damned fun place!(I'm sure it has stayed fun for most of you)
The FTE rules and possible /guildwar option is quite intriguing. | ||
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#3
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Also if its easy to code, id make it that you can war dec multiple guilds, which would let smaller guilds challenge "zergy" ones, like how tough are you? take us both on and zerg this.
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#4
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Perhaps there can be a timer, say five minutes, that will keep the pvp turned on until it expires. Turning it off after zoning seems too easy.
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#5
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Quote:
So - you join "Teh PvP Gankers" - and an hour later or something PvP opens up if they are in a guildwar, but just not immediately. So they can be invited - whenever, but you couldn't invite 15 people in a hurry.
__________________
Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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#6
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Whats the level range we are looking at here? 4 levels like Rallos, FFA like Sullon or 8 levels like VZTZ emu? Or something else?
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#7
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Complete FFA.
And I think on the invites I'll just make it so you can't pvp until after you zone.. or 10 minutes.
__________________
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#8
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Have you considered locking the guild so that no one can disband for the duration of the guild war?
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#9
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This whole premise is stupid
/guildwar and set a time table for the guilds to war and lock the guilds from invites and disbands There should be no zone safety, or death safety and allow coin/item loot so there are actual repercussions for their deaths | ||
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#10
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/guildwar is just the thing to spice the server up, something it sorely needs. and then we can find out who the real badasses are, eh?
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