Quote:
Originally Posted by Heebs13
[You must be logged in to view images. Log in or Register.]
Your monks were sitting in camp with your clerics? What were you doing sitting at the ice bridge in front of our raid with your monks sitting in camp not pulling?
As an aside, because I honestly don't doubt you on the hail lock thing but I have never seen the ruling that says you can't hail lock a mob, can you link me to where that rule is listed?
|
Hail locking is considered disruption, and exploiting the mob's ability to re-set naturally. It is a raid interference. It has -always- been against the p99 ruleset to hail lock raid mobs with factioned characters to prevent them from resetting.
Quote:
Q10: What about a raid mob being indefinitely kited, stalled, or occupied?
A: It is against server policy to indefinitely kite, stall, or otherwise keep occupied a raid mob without intention of killing it. You either bring it to your raid, die, or zone out. Obvious stalling of a raid mob, especially in situations to prevent engagement by another guild/party, is against the rules. Ignorance is not an excuse to break this rule. If you are pulling raid targets, we expect you to know what you’re doing.
Q12: What exactly does the Staff consider a stall?
A: As far as engage stalls, the Staff will grant you one DA, or about that much time on an engage before considering it a stall. So it’s important that guilds do not engage a mob until they are ready to kill it. The spirit of the rule (and what we are looking to do here) is to prevent guilds from locking up a target before they are ready to kill it, just to prevent other guilds that are ready to kill it first/faster. If you stall, you need to drop aggro immediately and concede/forfeit the mob. Any number of players can be considered to be stalling a mob, what we look for is the engage of the kill force. I know some of you want an exact number of seconds, or players, or DPS done. But the fact is that’s just not realistic with guilds being so vastly different in numbers and strength, while also competing for the same content. The most important thing here is the statement about the spirit of this rule stated above.
|
https://www.project1999.com/forums/s...d.php?t=189856
You were moved half way up the ramp. We had to position as to not train your raid force while pulling. Shaolen triggered zero FTE's on King Tormax at all - he was not part of our pull team for this mob. However, Imrahn triggered LOTS of FTE's prior to his final FTE that triggered AM's slaughtering.
Not to mention Zotspox has 17 engages, Mistersmilez has 11 engages, and by my log/fraps I have about 8 different Azure Guard members spam hailing King Tormax as he was trying to reset naturally.
Sorry bucko, AG was in the wrong here. First, trained us. Second, stalled King Tormax with kiting for well, WELL over 18 seconds (roughly 2mins) Third, repeatedly re-engaged King Tormax with the same players in attempt to continually train all of Aftermath so we couldn't compete, and last but not least - Fourth hail locking KT so he couldn't reset.
AG was 100% in the right to concede this mob and get out of Kael immediately. This is four 20 day suspendable occurrences in once single raid. Ignorance of the raid rules is not excuse of the raid rules.