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  #71  
Old 11-02-2011, 09:41 AM
XiakenjaTZ XiakenjaTZ is offline
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I may regret posting this but I think he may actually want us to debuff people to get things to land better.
  #72  
Old 11-02-2011, 11:15 AM
Darwoth Darwoth is offline
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thats nice but many folks (like myself) dont get debuffs until velious.
  #73  
Old 11-02-2011, 11:20 AM
Nirgon Nirgon is offline
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^ ice lvl 49, actually quite good.
  #74  
Old 11-02-2011, 11:24 AM
Darwoth Darwoth is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
^ ice lvl 49, actually quite good.
yes im aware of ice, in classic it never landed on anyone with more than 100 cold resistance to the point that no druid on a pvp server ever bothered to mem it.

it lands significantly better here, however since you need debuffs against people with high resistances anyway the likelihood of you wasting 250 mana is far superior to you actually landing the debuff, which in turn only lasts for about 15 seconds anyway (6 seconds for the nuke + pvp movement + spell refresh means you wont be getting more than one nuke off during that window if you were lucky enough to land).

ie it isnt a debuff, tash and malo are debuffs. druids do not get a debuff until velious.
Last edited by Darwoth; 11-02-2011 at 11:27 AM..
  #75  
Old 11-02-2011, 04:50 PM
Shamanx Shamanx is offline
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My biggest concern with resists right now is snare/root cancelling sow. I understand in classic it did this, but that was with a resist system where snare and root landed very rarely.

In this resist system (less full resists, but shorter durations), if snare/roots are removing SoW, it makes SoW classes almost require Jboots, no? A SK, paladin, mage, wizard, cleric, enchanter, necro, and rogue can all root or snare. They all also require Jboots, so if they are snared or rooted its no big deal, just re-click Jboots.

Druids, Shamans, and Rangers all have SoW, there is no reason for them to get Jboots normally. But if their SoW is removed from 90% of classes, it pretty much kills the use of SoW.
  #76  
Old 11-02-2011, 05:10 PM
Lovely Lovely is offline
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So farm jboots if you're a druid/shaman and ranger...

Root/snare should definitely cancel SoW.
  #77  
Old 11-02-2011, 05:12 PM
Darwoth Darwoth is offline
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everyone that is competitive will have farmed jboots, however the issue remains as jboots are significantly slower than sow and the opposing group if they dont have a bard will all have sow 95% of the time.
  #78  
Old 11-02-2011, 05:23 PM
Shamanx Shamanx is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
So farm jboots if you're a druid/shaman and ranger...

Root/snare should definitely cancel SoW.
It should, I agree. But on live, your chances of a root/snare landing with good MR was what, 5%-10%? If someone landed a root or snare after 10 times, then sure they deserve to get my SoW. But here, with roots and snares landing far more easily, why should my SoW, a huge advantage in PvP, be stripped by someone that casts 2 snares/roots?
  #79  
Old 11-02-2011, 05:24 PM
Bkab Bkab is offline
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I recall snare canceling sow, but I don't think root did.
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  #80  
Old 11-02-2011, 11:05 PM
Wonton Wonton is offline
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Snares and roots are breaking way too easily... and they are super hard to land
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