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#71
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PvP already has its reward, its classic reward: control of the desired content, hence my refernce to dragon loot. There needs to be no other contrived and artificial "reward".
People are on the server, a quading CT went down last night. SOME people are not on the server, thats their choice. They choose a server where they can kill a quadding CT with just them and their 2 bros, all 3 boxing or whatever vs. a bugged/ez CT. No thanks. Server has a low pop? Well yes. People are bored as hell of 9 months of just classic, they are waiting for Kunark. As Nilbog said the other day, Server is great, it runs great and is in great shape. Everyone, and now includeing me, is tired of trying to baby and coddle the wow-gen ezmode crybabies that got butthurt because they were denied the Dragon Loot. Just GTFO and never come back as far as im concerned. There is nothing wrong with the server and to suggest there is, is an insult to the many years of work put into project99. The problem is butthurt babies. It boils down to: Classic legit red EQ is not for everyone. | ||
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#72
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50% of the server is unemployed and concentrated in one guild that plays here just for the pve. Trying to pvp against them in raid zones results in /petitions to get your character banned. No one is excited to come back to the server for Kunark to pvp against you in Sebilis. Trust me.
That said.... I did have fun this weekend pvping against Flowers and people in random guilds. I wouldn't mind having two lower level guilds, one with evil races and the other with good races, and just pvping nightly. | ||
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#73
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No need for changes, server is currently thriving. Let's not risk it by releasing kunark too early, summer 2014 should be a good time to do it.
And as you've previously stated "You're going nowhere". Though you may have been describing your life in general. | ||
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Last edited by Danien; 07-16-2012 at 07:52 PM..
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#74
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Quote:
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We dont need cheaters here Grimtoad, stay on LoZ. | ||||
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#76
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If there was a substantial xp increase there wouldn't be a need for boxing anyway. I don't mean LoZ xp mind you, that's stupid fast. I mean getting rid of the hybrid xp penalty at the least, that way the xp bonus really feels like a bonus.
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#77
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My suggestion is to hardcode teams on the server and have no gm intervention in raid zones. | |||
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#78
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truth burns their eyes
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#79
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Quote:
Positive changes were made on R99 insofar as gameplay mechanics go. Unfortunately, the holes were being patched when the ship was already 80% into the water. Communication/transparency has never really existed here outside of Null being open about the resist system. When the server was hemorrhaging players daily from 300 concurrent (January'ish), was when it needed that most. There were a couple of very good patches out of the blue (I think Feb and April), but there has never been any management of expectation/direction or open dialogue with the players. This isn't to say that we're entitled to any of that on a free server, but I'm bringing it up because I think it's fundamental to success with any attempted red server. With a blue server, you can get away with going hands-off. What's the worse that's going to happen -- an item drop isn't in or something? Ice comet does slightly too much damage to NPCs? Red is a different ballgame. It's volatile as hell. Things that would be minor on blue are major on red. Snare landing too much, for example. Kind of a big deal on red. A weapon proc landing too much or bugged - same thing. Rechargeable items. Red also isn't blue where the social aspect of the game can function as well at relatively lower populations (EC hub). The point I'm making here is that red requires more oversight by nature. The player experience is much more fragile, and people will just quit if things go unchecked for too long. One last thing: several of you keep bringing up the exp rate. Lemme say something about that: I personally don't give a fuck whether the exp rate is 2000% or 2% of what was "classic". The only thing that has ever mattered to me was that I'm able to supplement my PvE with more-than-equal amounts of PvP. That is "classic red" in its purest form, and that was not possible for me to do on this server when I played (not even close). I spent ~10% of my overall playtime on pvp, if that. Classic red was getting jumped by five guys right when you dinged level 6. Here, you were usually looking at dozens of hours of grinding and you'd be lucky to encounter more than a few players to fight. This is why I maintain that servers like VZTZ and LoZ are truer to classic 1999 red servers than this one currently is. They increased the exp rate here? Great. Double that. Then double that again. Take the top levels (51-60, or 40-50 -- whatever) and load up the classic grind there. Hell, make it slower. I proposed this months ago. They sort of implemented it with the scaling exp rate, but it wasn't nearly enough. LoZ did this right. 51-60 is classic slow-as-fuck. 1-50 is a breeze. No one gives a damn about solo grinding 1-50 in empty low-mid level zones. It's a conscious design decision that makes perfect sense. Daxum didn't say "you know what I think I'll do here with this red server? Make it really EZ" with VZTZ in 2007. He realized that a server like this wasn't going to have anywhere near the volume of players as what the Zek servers on live did, so he'd have to make adjustments to provide an environment which closely resembled that. Hotzones: same thing. LoZ has them. They work exactly as you'd expect - it makes a low pop server so much better and more "classic" when the # of players in zones is more than single digits. | |||
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#80
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Forgot to chime in on 2boxing: I've never felt strongly one way or the other. I actually sort of prefer 1boxing.
But without a doubt, 2boxing does have the distinct advantage of perceived activity. It doesn't matter if there's only actually 1 player for every 2 toons. If I ran a server with a 1 toon limit and my competition was a server that allowed 2boxing, I would artificially inflate my population number at the server select screen. Perception there is everything. | ||
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