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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 10-13-2012, 12:30 AM
Rogean Rogean is offline
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Can you guys stop shitting up the thread?

thx
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  #2  
Old 10-13-2012, 12:56 AM
Writ3r Writ3r is offline
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Alarti don't troll in this thread dude, if that were the case you wouldn't be saving VP for last trying to take ALL the other mobs as it is already when you don't really need them. VP doesn't need to be included regardless because other guilds will still see mobs more frequently this way. Whether they get them or not, who knows... but atleast there is a greater chance. Spiking VP only benefits one guild much like this current system, so no real need for it.
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Old 10-13-2012, 01:22 AM
Triangle Triangle is offline
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Quote:
Alarti:If you are gonna repop the raid mobs include VP. Or else you are just locking of us out of the loot we need most which also decreases the encounters the rest of the server will see
Writ3r has it right... pretty disingenuous to suggest that you would be going after VP first when everyone is aware that you will save VP mobs for last because this is what you have done in the past. VP mobs repopping will have an insignificant effect on the encounters the rest of the server will see.
  #4  
Old 10-13-2012, 09:27 AM
Paumad Paumad is offline
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I like it. Looking forward to more people attempting more targets and more guilds running after the same targets.

Although, as it has already been mentioned, I think the server respawns should reset the windows, as they always have. It would lead to a little too many possible bosses / week in my opinion compared to what classic would offer. Also, that period after server respawns where nothing is in window is pretty nice. Noone has to track and everyone pretty much knows every bosses ToD's. As a side effect, it would make it easier on any tracker, and on the guilds that don't want to involve themselves in a lot of tracking, letting them pick a target to look after (knowing when the window will open).

I am not a big fan of the US primetime only respawns though; I'd prefer them to be completly random. That said, I am biaised and not based in the US. And sadly, we are a minority. I'm just gonna say it again, for all the non-US players : QQ.
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  #5  
Old 10-13-2012, 09:58 AM
Loly Taa Loly Taa is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
This is a continuation from the other thread ( http://www.project1999.org/forums/sh...ad.php?t=86005 ).

Here is what nilbog and I are currently planning/designing/brainstorming:

We will be cutting the variance in half on the existing raid spawns.

We will be implementing an FTE notice of some sort, whether this is an emote or some type of message.

We will be implementing a simulated patch day respawn. Here is how it will work.

The server will pick one day of each week (Random 1 to 7, Sunday through Saturday). It will then pick a random time. I will not disclose the range of the possible times, but it will only include afternoon and evening hours, so as to give the best chance for the most people to benefit from it.

A serverwide message will go off indicating that the simulated patch day respawn has or will be taking effect shortly. All raid mobs will (either immediately, delayed, or spanned, tbd) respawn.

These respawns will NOT affect the normal respawn times of the mob. For example. If Talendor was killed on Monday, and on death the server determined he would spawn again on Sunday. A simulated patch day occurs on Thursday, his death on Thursday will not reset his scheduled respawn time on Sunday.
Exception: If the mob's spawn time is scheduled to occur within (To be determined, probably either 6 or 12 hours) of the simulated patch day respawn, it will calculate a new spawn time for the mob as it would had he been killed normally, when he dies from the simulated respawn.

Discuss, and know that this system is not final, now or even when it goes live. We will evaluate how it plays out.
I really like this, thank you!
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  #6  
Old 10-13-2012, 10:54 AM
El B El B is offline
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Once this is all figured out and put in place ill be donating $19.99
  #7  
Old 10-13-2012, 11:35 AM
Tarathiel Tarathiel is offline
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sooo what we are left with after sorting through all the bs is.. do we want full repops or just raid mobs? should they be at random times or during primetime?? stay on topic nugga's
  #8  
Old 10-13-2012, 11:47 AM
Versus Versus is offline
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That whole tier thing that Stealin is suggesting....I'll quit.
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  #9  
Old 10-13-2012, 11:56 AM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
That whole tier thing that Stealin is suggesting....I'll quit.
why? it would only affect mobs on the respawn, you would still be free to lock down all normally spawning raid mobs
  #10  
Old 10-13-2012, 01:34 PM
Bubbles Bubbles is offline
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As one of the few dinosaurs still around who's been with the server since beta.. I've been in the middle of IB/Trans... Fishbait vs. the world.. DA/IB.. Fusion/IB, Ascension/IB DAVD/IB, DAVD/TransatDarktheon, TRVD/The.Masses.Organized, and every flippin' butting-heads raiding situation since the dawn of p99. I've pretty much seen all the ebbs and flows.

I really applaud the fact that nilbog and rogean are not only still voluntarily running the server, but caring enough to tweak and revisit the end game raiding climate on this server. Seriously, kudos. It's a thankless task.

Only have a couple real thoughts here.

1. ) for the first time ever i randomly muttered 'Loly Taa' out loud, said 'oh!', and laughed. Jesus i'm two years behind on that joke.

2. ) I'm not surprised at all i agree with most anything Stealin says.. I am surprised that in the last week i'm starting to agree with most of what Orruar says. Consider me knocked over with a feather.

3. ) Alarti would come off as 80% less pompus and smug if he just changed his avatar.

4. ) If people employed the same skills that got them thru pre-school recess at the sand box, they could totally make VP a civil place. Seriously, the GMs have literally said 'its all up to you guys, go nuts'.. take it as an invitation to follow the golden rule and SHARE one of the coolest zones in classic EQ.. you know.. SHARE it on a server that someone was kind enough to SHARE with you.. for free. /shrug. Up to ya'll..

And don't give me that 'well we'd be willing but THEY..." bs.. No one ever reaches the cookie jar without being the bigger man and taking that step to trust in someone else and have faith there's a human being who has the same love of EQ as you do.. Hell to digress even further, whats the real point of guild tags in the first place? We may be the last 500ish people left standing that love this niche game that died out years ago. Whats the real point in dividing into warring factions and turning paradise hotel into lord of the flies? We can't all be that anti-social, can we? I wish a lot of you were here from the start, when everyone was racing for cracked staffs and backpacks and teaming up to make jewelry and smithed armor and crack into najena and cazic thule and guk and the like. Guilds kinda sprung up along the way, but most of the friendships crossed rival colors anyways. Hell so much or IB1.0 was old Transcendence I never understood how they never fully merged and ended up deciding to hate each other, like adam and eve in the garden, dooming us to the hell we are currently in as a server.

5. ) Finally... something i've never been good at doing on these boards (to my own chagrin) : Thank you Nilbog and Rogean for devoting extraordinary time and resources to a niche crowd in an ancient game and being the first in emu to really break through and bring us back in a time capsule to where we were a dozen years ago. We'll never be as naive and perky and overwhelmed at awed by Classic-Era EQ, but you managed to immerse us into an amazingly realistic emulated copy of at least the background setting of our youth. The biggest problem, of course, is we've changed as people and squander much of this gift bestowed on us with petty grievances and obssessions that will forever taint any chance we have of exploring norrath anew. You've taken a shot-in-the dark project and improved it into an amazing experience to be treasured. Sadly, no amount of coding on your end will ever improve your playerbase and make us tolerable in even the smallest doses. For that i apologize. You are saints for putting up with us.

-Bubs.
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