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View Poll Results: what would you need to go back to SoE's EQ?
no mercs 101 57.39%
no stat-capping early game gear 79 44.89%
no free lvl 85 chars/aa's 102 57.95%
no Plane of Knowledge 69 39.20%
harder mobs 51 28.98%
less xp 48 27.27%
EXPANSION X WOULD HAVE TO GO! 68 38.64%
they'd have to do more than this.... 123 69.89%
Multiple Choice Poll. Voters: 176. You may not vote on this poll

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  #81  
Old 06-26-2014, 10:56 PM
iruinedyourday iruinedyourday is offline
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welcome troxx! its great yes [You must be logged in to view images. Log in or Register.]
  #82  
Old 06-28-2014, 10:06 AM
drew0987654 drew0987654 is offline
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Originally Posted by iruinedyourday [You must be logged in to view images. Log in or Register.]
Never say its sad that somoeone cant enjoy one type of mmo becuse they enjoy a different type of mmo.

the only thing sad about any of this is that we dont go camping and build log cabins and stuff... we live under blankets and kill virtual ghosts and dont hang out with our friends IRL... you wana talk sad there is no, one person is sadder than the other here.

we are all less than zero here folks.

BUT I DONT GAF NORRATH FOR LIFE!

(classic Norrath, like the Karanas bro > all expansions)
lol, going camping or doing anything for that matter is exactly as pointless (most eq players are familiar enough with camping anyway). I don't play a whole lot of videogames anymore but I'm not delusional enough to believe anything done IRL matters any more than what you do in videogames. why? there is always a chance that every member of our species will die, so given an infinite amount of time, it's inevitable. it doesn't matter how unlikely it ever becomes, there is always X amount of time required to make the chance that it happens 99.999%, and how many times can you dodge that? after our species is gone, what will it have ever mattered what anyone's ever done? philosophy and religion are bs, nothing matters and nothing can change that. I don't mean to be a downer, it just makes me sad that someone would be deluded enough to believe that "going camping" or "talking to friends" has "meaning." there isn't anything you can do that has any more "purpose" than anything else you can do in the long run. if you really think it matters after, say, quadrillions of years, well... sorry. if you think it's so depressing, it really isn't. no purpose lets you be carefree and carefree is happy.

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Originally Posted by skulldudes [You must be logged in to view images. Log in or Register.]
biggest game ever made?

you better go look up daggerfall, bubby
I've played all of the elder scrolls games except for the recent mmo. eq IS the biggest game ever made... it's practically 21 games right now. daggerfall's area is entirely artificial and that game was made in what, 2 years was it? I'm sorry if I'm ruining the game for you but the first 2 ES games automatically generated some insane X amount of land area every time you set foot there. in the first game for sure, it wasn't actually even possible to get from 1 city to the next without a sort of "fast travel" feature. if you tried to walk the game would eventually glitch out and crash for trying to render so much random bs. I'm not so sure about daggerfall but I think it's the same thing... truly impossible to actually walk from 1 city to the next, it was all fast travel. I wouldn't count that as part of a game's area "made." no one technically "made" anything there.... daggerfall, arena, and even morrowind were sick though.
  #83  
Old 06-28-2014, 01:42 PM
Troxx Troxx is offline
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It was possible to walk from one city to another, but it would have taken you about as long as it would take to physically walk from Paris to Turkey because the game was that big. Eq is big. Daggerfall was much bigger.

My favorite part of daggerfall was that if you made a female character and took her armor off you'd get to see her bewbs.

I think I was like 13? 14?

In the pre-internet porn era that was gold.
  #84  
Old 06-28-2014, 01:47 PM
a_gnoll_pup a_gnoll_pup is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
It was possible to walk from one city to another, but it would have taken you about as long as it would take to physically walk from Paris to Turkey because the game was that big. Eq is big. Daggerfall was much bigger.

My favorite part of daggerfall was that if you made a female character and took her armor off you'd get to see her bewbs.

I think I was like 13? 14?

In the pre-internet porn era that was gold.
Sounds good in theory, then you remember Daggerfall looked like this:
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  #85  
Old 06-28-2014, 01:57 PM
webrunner5 webrunner5 is offline
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Luclin was a good expansion at the start. it did NOT have PoK stones at the time it first came out. Just the Nexus. The graphics engine went into warp drive on that expansion. Tons better. I would agree after PoP it sort of got silly. But I still play live today every week. This shit here gets pretty boring when you are used to hell, I don't know, 300 plus zones on live. And a hell of a lot of them are pretty killer if you take the time to explore them at the level you should. Like not going to Crushbone at level 100.

If you think going to KC and Seb 7 days a week is fun well what can I say. [You must be logged in to view images. Log in or Register.]
  #86  
Old 06-29-2014, 01:46 AM
Xer0 Xer0 is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
They'd have to make a classic server locked permanently up to velious with classic mechanics.

In short - they'd have to make project 199.

Even then it wouldn't be as good for a few big reasons:
-no two boxing allowed here
-hard stance vs RMT
-hard stance vs cheating

SoE server would be decidedly not classic with hacking, botting, legit boxing, and RMT.

That's why I now play on P1999
Id just like to know from which classic handbook you pulled out the no boxing thing? imho boxing is way more classic than p99 ever will be.
  #87  
Old 06-29-2014, 03:08 AM
Byrjun Byrjun is offline
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Quote:
Originally Posted by Alanus [You must be logged in to view images. Log in or Register.]
I always was of the opinion that the "boss" of the last expansion having some of the still best loot in the game isn't a big deal. I think the leap in gear from Velious to Luclin or from PoP to GoD was a good amount. Luclin had more effects (like flowing thought, aura of battle, etc) and had the then-max HP of 125 (versus 75-100).

Like having Vulak loot be comparable to non-Aten/Emp mobs in Luclin is not a bad thing, since then all of that work for Vulak loot during Velious isn't "wasted".
The problem was that Vulak was significantly easier than events like High Priest or Cursed, and outside of an item or two, Vulak's loot was vastly superior. There was no incentive to go do Luclin content if Vulak was up. This also caused a problem where the top guilds on each server needed/wanted tons of Vulak loot but the thing was always killed at 3 am by some Asian guild.

The solution was the ring event, which was incredibly stupid. They could have just made Vulak itself more difficult since it's pretty underwhelming compared to Vyemm, Nevederia, or even Aaryonar.

Vulak wasn't even balanced within Velious. Avatar of War was about 10x more difficult and dropped maybe 2 items that could compare to Vulak's 14+.
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  #88  
Old 06-29-2014, 03:53 AM
Peekae Peekae is offline
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I think no boxing is good this being a f2p version with no drawbacks to making multiple accounts. On live boxing was around but people were paying for multiple accounts. Here with no sub there would be nothing holding people back from boxing 6 + characters each and solo farming everything in sight.
  #89  
Old 06-29-2014, 05:22 AM
Troxx Troxx is offline
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Quote:
Originally Posted by Xer0 [You must be logged in to view images. Log in or Register.]
Id just like to know from which classic handbook you pulled out the no boxing thing? imho boxing is way more classic than p99 ever will be.
Unless you had multiple computers (most didn't) and a high speed internet connection (not dial up - again, most of us didn't) - boxing wasn't really possible in early EQ.

Classic or otherwise, boxing is arguably a detriment to the community. Again, this is a problem on live servers as over time it causes the community to drift further and further apart. This is my opinion ... but I've seen and experienced it first hand. I started 2boxing out of convenience in OoW (I played a warrior and having a cleric box meant I could always start a group rather than waiting on a healer). Over the years, more and more people started boxing. It started with 2, then 3 ... then ...

With the ISOboxer program (not against SOE EULA) - I've 4, 5 and 6 boxed with great success. But the game became a single player game.

This is their server and their rule set. My opinion is the no boxing rule, while low hanging fruit for complainers, is actually good for the community. It cuts down on the PLing of oneself and encourages actual grouping.
  #90  
Old 06-29-2014, 05:24 AM
iruinedyourday iruinedyourday is offline
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Quote:
Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Unless you had multiple computers (most didn't) and a high speed internet connection (not dial up - again, most of us didn't) - boxing wasn't really possible in early EQ.

Classic or otherwise, boxing is arguably a detriment to the community. Again, this is a problem on live servers as over time it causes the community to drift further and further apart. This is my opinion ... but I've seen and experienced it first hand. I started 2boxing out of convenience in OoW (I played a warrior and having a cleric box meant I could always start a group rather than waiting on a healer). Over the years, more and more people started boxing. It started with 2, then 3 ... then ...

With the ISOboxer program (not against SOE EULA) - I've 4, 5 and 6 boxed with great success. But the game became a single player game.

This is their server and their rule set. My opinion is the no boxing rule, while low hanging fruit for complainers, is actually good for the community. It cuts down on the PLing of oneself and encourages actual grouping.


Agree this ^^
Last edited by iruinedyourday; 06-29-2014 at 03:24 PM..
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