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  #81  
Old 09-30-2019, 01:40 PM
AbstractVision AbstractVision is offline
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Rogean, don't let cries of outrage and threats of rage quitting distract you from your most noble quest of recreating the true classic experience.

Fact is, people are not going anywhere. There is nothing alternative to go to. Nobody else does what you do.

If they leave, they will be back.

Just look at the votes for the hard core classic features. Majority wants true classic.

Keep up the good work!
  #82  
Old 09-30-2019, 01:41 PM
Danth Danth is offline
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Mousewheel zoom should be next on the agenda. Haynar has been reporting for at least a couple years he has a fix available.

I noticed on the tutorial that my targeted NPC's name did not flash. The tutorial however uses a different .exe than the actual game. When was name-flash added to the game more properly? Could've been very early, that's another thing which escapes memory.

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  #83  
Old 09-30-2019, 01:41 PM
Rogean Rogean is offline
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By the way I remember playing when Cycle NPC wasn't implemented, and my work around to target mobs without clicking was to use Target Closest, and strafe my character around so that the mob I wanted WAS the closest NPC. :rofl:
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  #84  
Old 09-30-2019, 01:41 PM
loramin loramin is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Is there an argument to be made for green vs blue? Sure. I'll discuss it internally.
It seems to me "what should Blue be?" is the real question here.

Is it beta classic with an unclassic timeline? That seems like its old, pre-Green definition.

Is it "classic, v1.5"? The custom content, pet window, and custom UI skins seem to lean toward that definition ... but then that begs the question: "where exactly do you draw the line of where 'v1.5' stops and starts?" (we knew where classic started and stopped, but the new boundaries of Blue seem undefined).

Your server, your call, so I won't even try to argue for any specific definition, but I think if you can nail that definition down, and communicate to the player base effectively, it could help improve the reaction to whatever decisions you make.

People will be able to say "well they are adding/removing X from Blue, and I don't like it, but Blue is about Y, so at least that makes sense." Of course it won't eliminate complaints, but it might mitigate some of the shock/hurt/"this is unfair" feelings people get.
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Last edited by loramin; 09-30-2019 at 01:46 PM..
  #85  
Old 09-30-2019, 01:43 PM
honeybee12874 honeybee12874 is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Is there an argument to be made for green vs blue? Sure. I'll discuss it internally.
Awesome, this seems like a fair compromise. I agree that this change makes sense for Green, but less so perhaps for Blue.
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  #86  
Old 09-30-2019, 01:45 PM
Dolalin Dolalin is offline
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Rogean, please stop, I have priapism.
  #87  
Old 09-30-2019, 01:47 PM
branamil branamil is offline
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Well pathing is a complete clusterfuck and shit always falls through the floor and hits you through the ceiling but LETS MAKE TARGETING HARDER WOOHOO!!
  #88  
Old 09-30-2019, 01:50 PM
Daliant17447 Daliant17447 is offline
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Great change! cycle nearest npc hotkey makes shit too easy, definitely more excited about rolling chanter now with all the crutches removed.
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  #89  
Old 09-30-2019, 01:52 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
If you guys ever figure out how to make the stamina bar work the server is going to have a meltdown.
I have marshmellows on a stick ready for the when meltdown happens.
  #90  
Old 09-30-2019, 01:57 PM
DMN DMN is offline
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
I have marshmellows on a stick ready for the when meltdown happens.
I have a marshmellow dick waiting to make augmentation great again.
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