#1
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Sirens Grotto, what does it take?
What does it take to hunt here? Could a lvl 60 group of bard, sk, cleric, and shaman manage this zone?
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#2
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add a monk and yes
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#3
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is the SG nerf in p99 timeline?
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#4
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Quote:
Jun 2001 Siren's Grotto revamp, Karana/Bloodsaber Plague Event, Befallen revamp (Lanys T`Vyl Drow infestation event)
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P99 Wiki
No longer active, thank you for the years of fun. No alt account and I do not post on the P99 forums. Told this to Rogean, Nilbog & Menden. | |||
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#5
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1 good Cleric and one seriously good Enchanter.
Nybras duo'd it with me and it was beautiful. Did some great work and snagged a neriad shawl [You must be logged in to view images. Log in or Register.]
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Eberron 60 Erudite Enchanter <Awakenend>
Enjamin 60 Erudite Cleric <Awakenend> Yxarus 60 Iksar Warrior <Awakened> Fauvana 54 Erudite Necromancer Seliel 24 Erudite Rogue Deepwalter 6 Erudite Paladin Fauvano 40 Dark Elf Necromancer Stoppinswords 11 Dark Elf Warrior | ||
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#6
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The group you describe could definitely do it - Shaman will have to be on point with the root and slow game though or it will end quickly for you all...
The mobs have tons of HP also, will be painfully slow with this group comp, a monk would go a long way here. | ||
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#7
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Hmm hmmm, without an archer you might have a hard time no matter what your team makeup is -nods nods-
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#8
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As a druid I have soloed at the WW zone using charm. The hardest part is the damn wandering Molkor that CHs, but if you time it right, you can avoid it. Oh, and if charm breaks, zone out immediately.
I would imagine that group would do fine, although deeper inside (like the sirens) could get very messy | ||
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#9
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Shaman have torpor? If so shouldn't be hard ... but you're still hurting for ...
DPS! Group needs more dps to be really productive. Having a monk to fd/sneak/tag pull plus their added dps would go a long way. The group might have some problems if pulling doesn't go well. A top notch bard should be able to lull and CC well enough assuming the shaman brings their A-game ... but it would be slow going. Add a monk to that group and it all goes smoother. Better pulls (lull resists on bard bad vs fd + sneak with monk), secondary tank, and solid dps to kill faster. Agree with above. Doable, but better with monk.
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#10
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If anyone ever gets one of those drums of the beast from the zone, send me a message, and I'll buy it.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | ||
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