#1
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NECRO - Poison Bolt (lv.4) Aggro Too High?
Now I don’t play a Necro on P99, but I’ve grouped with a few of them… and I’ve noticed (and the Necros playing my groups have agreed) that the aggro portion of Poison Bolt found at level 4 is crazy high. I would have aggro from a mob the entire fight (or the main tank would), and the instant the Necro cast Poison Bolt – it was cause the mob to aggro straight on him until the fight was over. There was no breaking the aggro generated by that spell (I didn’t test it with Taunt since I didn’t have that ability).
But when the Necro in the group used any and all other abilities, they wouldn’t pull aggro (unless suddenly spell spamming). Has any other Necro’s (or friends of Necro’s) at a lower level find this to be true?
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Tetsusaru - 20 Monk | Glaak - 10 Shaman EQLite - 1.35GB & Runs P99 on a USB Drive Original & Custom P99 Icons | ||
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#3
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Maybe Disease Cloud is the spell I meant to refer to... it's the one that causes a green flashing effect on the Mob? I can't remember the exact text it spits out when this happens.
Either way, it's some lower level spell that causes a crazy amount of aggro. If this is classic, then cool I'll drop the thread. Just thought it was really high.
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Tetsusaru - 20 Monk | Glaak - 10 Shaman EQLite - 1.35GB & Runs P99 on a USB Drive Original & Custom P99 Icons | ||
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#4
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Quote:
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#5
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Ok cool - then I'm fine with it [You must be logged in to view images. Log in or Register.]
Thanks for clearing it up!
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Tetsusaru - 20 Monk | Glaak - 10 Shaman EQLite - 1.35GB & Runs P99 on a USB Drive Original & Custom P99 Icons | ||
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#6
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Yeah, a lot of our spells have the green animation. I never bothered to use disease cloud as a necromancer on live for the same reasons I don't here, it was always meant to be a threat generator. Poison bolt aggression is working as intended thankfully [You must be logged in to view images. Log in or Register.]
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