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  #11  
Old 11-24-2009, 08:19 AM
Reiker Reiker is offline
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Man... old school skeletons... too good to be true, this is some sorta cruel joke isnt it?!
  #12  
Old 11-24-2009, 08:29 AM
Secrets Secrets is offline
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Nope, i'm just that awesome. :P
  #13  
Old 11-24-2009, 09:16 AM
FatMagic FatMagic is offline
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So will this be a change we need to do on our side (client)? Or will it be applied to the server, and then just "revert" for us automatically?
  #14  
Old 11-24-2009, 09:25 AM
Wenai Wenai is offline
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A little bit of both. It will require a bit of work on our end to get it working properly. It will require a small easy change for everyone to get it working but we will post specifics when we get it ready to go.
  #15  
Old 11-24-2009, 10:51 AM
Zeldak Zeldak is offline
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Woohoo Old dogdogs! =}

And old skellie models rule [You must be logged in to view images. Log in or Register.]
  #16  
Old 11-24-2009, 11:05 AM
Morfnblorsh Morfnblorsh is offline
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God I'm so excited!
  #17  
Old 11-24-2009, 06:35 PM
lonegreywolf20 lonegreywolf20 is offline
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Did anyone get this to work without having the Wolves look like puppy dogs?
  #18  
Old 11-24-2009, 06:50 PM
Wenai Wenai is offline
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The size of the wolves will have to be changed on our end. We are looking at our options atm.
  #19  
Old 11-24-2009, 06:56 PM
lonegreywolf20 lonegreywolf20 is offline
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Quote:
Originally Posted by Wenai [You must be logged in to view images. Log in or Register.]
The size of the wolves will have to be changed on our end. We are looking at our options atm.
Ok... Great!
  #20  
Old 12-22-2009, 08:58 PM
Cubehacker Cubehacker is offline
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I figured out how to do this way back when while playing around with the texture and model files.

http://www.eqemulator.net/forums/sho...t=15159&page=4

It involved deleting/changing a few files on the client side, and the server forcing all skeleton models to use model #60 (luclin model) instead of the newer LDON model. I never did figure out how to spawn the brown skeletons though.

The same trick worked for the wolf models, although I had a problem with their animations being too slow.

Did you guys end up using the same trick or did you find a (hopefully better) different way?
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