#81
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and no i do not plan on guildwaring since i am not ni a guild but i totaly whole heartedly support it cause while you fuckers are killing each other I am gonna grabbing all the loots you are not camping and laughin all the way to the tunnel :P
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#82
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Also if its easy to code, id make it that you can war dec multiple guilds, which would let smaller guilds challenge "zergy" ones, like how tough are you? take us both on and zerg this.
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#83
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P1999 sounds like it's turning back into a pretty damned fun place!(I'm sure it has stayed fun for most of you)
The FTE rules and possible /guildwar option is quite intriguing. | ||
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#84
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Perhaps there can be a timer, say five minutes, that will keep the pvp turned on until it expires. Turning it off after zoning seems too easy.
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#85
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Quote:
So - you join "Teh PvP Gankers" - and an hour later or something PvP opens up if they are in a guildwar, but just not immediately. So they can be invited - whenever, but you couldn't invite 15 people in a hurry.
__________________
Project1999 Wiki ---> http://moestaverne.com/p1999wiki/index.php/Main_Page
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#86
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Quote:
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#87
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Whats the level range we are looking at here? 4 levels like Rallos, FFA like Sullon or 8 levels like VZTZ emu? Or something else?
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#88
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Complete FFA.
And I think on the invites I'll just make it so you can't pvp until after you zone.. or 10 minutes.
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#89
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1) So when you /guildwar is it permanent until the guilds declare peace somehow? This is how I would like it. Both guilds would have to accept the peace offering. Ultimately one guild could destroy the other and make them disband or make a new guild name if they couldn't handle the pvp anymore : ).
2) If you carry the red status from a previous guild, which I think is a great idea, how do you finally lose that red flag from the previous guild, if in fact the guild war is how I described in 1)? | ||
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#90
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Have you considered locking the guild so that no one can disband for the duration of the guild war?
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