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  #11  
Old 09-29-2011, 01:31 AM
Rogean Rogean is offline
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What would you guys say a good percentage increase would be.
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  #12  
Old 09-29-2011, 02:01 AM
Crenshinabon Crenshinabon is offline
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Its gotta be high considering how small it seems now. Close to 100% increase I will hope for.
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  #13  
Old 09-29-2011, 02:43 AM
Secrets Secrets is offline
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Fifty percent increase in range should do just fine. You can still turn off autoattack and make accurate judgements that way. Most EQ PvPers would melee attack off, then turn it on when they thought they were in range.
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  #14  
Old 09-29-2011, 02:53 AM
Pudge Pudge is offline
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actually.. 100 doesnt sound unreasonable.

would have to really play with it to judge. on vztz the range was very large.. i know there is fraps of someone showing a very large distance between 2 standing ppl. i can picture it in my head.. a DE caster in neriak, in the tunnel by the bank i believe. caster was poking backwards with a dagger on the alt from pretty far away. anyway i couldn't find it on youtube but it's there. only describe it because maybe someone knows where the video is.
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  #15  
Old 09-29-2011, 04:46 AM
Bockscar Bockscar is offline
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Melee hitboxes feel correct. It was part of what made melee harder to play in PvP. I hope this server doesn't try to "fix" game mechanics just to buff certain classes or we might as well start giving rangers backstab and shit.
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  #16  
Old 09-29-2011, 04:58 AM
Softcore PK Softcore PK is offline
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Ok, the increase happened in 2004, but you should seriously consider doing it here. People can strafe run from melee classes and be in zero danger; I've managed to do this a ways, get behind a tree and camp.. a few times :s

Quote:
PvP Changes
- Melee attacks have a 50% increased range. This does not affect thrown
weapons or archery.
http://everquest.allakhazam.com/hist...es-2004-2.html
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  #17  
Old 09-29-2011, 06:01 AM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Bockscar [You must be logged in to view images. Log in or Register.]
Melee hitboxes feel correct. It was part of what made melee harder to play in PvP. I hope this server doesn't try to "fix" game mechanics just to buff certain classes or we might as well start giving rangers backstab and shit.
*Insert statement questioning poster's IQ here*

Most people were on dialup back then and it was STILL easier to melee someone and mobs while running.
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  #18  
Old 09-29-2011, 06:18 AM
Prahadigm24 Prahadigm24 is offline
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Although I'm playing a caster, I have to agree here. It's almost impossible to land a hit on a player who is moving, especially when he's strafing around you.

This might be influenced by my bad Euro latency (150 - 200 ms). I guess this makes it even more difficult to hit the small target boxes.
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  #19  
Old 09-29-2011, 07:29 AM
Bockscar Bockscar is offline
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Lol, the hitbox is fine. If you can't hit people at the currently possible range, there's something else wrong, not the code. It was always like this.

Tested just now:
[You must be logged in to view images. Log in or Register.]

You want to be able to attack people from twice that range? It's already like 2 meters!
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  #20  
Old 09-29-2011, 12:46 PM
Harrison Harrison is offline
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This does not address the issue of melee hitboxes while moving, which is significantly less accurate than it was on Live.

The distance stationary is almost irrelevant to 99% of most pvp situations.
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