#1
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Best 6 man grp?
With what we have now in p1999, what do you guys think is the best 6man grp. Exping and 6 man crawls.
What say you? | ||
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#2
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Answer: 6 competent players of balanced class composition.
This is true in all multiplayer role-playing games. Danth | ||
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#3
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Six mages. Six mages can heal pets, resummon as needed, and nuke down virtually any mob. Six pets would trade aggro consistently, and if said mages are talented, could easily camp or crawl any dungeon. Or, 3 necs and 3 mages, giving you the option to fear kite most targets or invis undead on the mages, as well as FD pull mobs, summon corpses. Or, 3 mages, 1 ench, 1 nec, and 1 cleric.
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#4
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well, there are some different possibilities as far as grp make up. Some of which might make for a smoother process overall. I'm sure some folks have an opinion on what they think is an ideal grp...
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#5
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Warrior
Cleric Druid OR Shaman DPS DPS DPS | ||
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#6
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Best 6 man group with the current state of the game:
Mage Mage Enchanter Shaman Cleric Sixth spot can be (in order of preference): Mage, Necro, Druid, Wizard, *sigh* Warrior | ||
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#8
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are mage pet heals broken or just necro's?
atm when i use lvl 29 pet heal it does dmg instead of healing. hard to solo anything atm unless i have room to kite it. | ||
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#9
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Shadow Knight
Cleric Enchanter Rogue Magician Magician Tank with taunt .. Big Heals .. Crowd Control .. Good melee dps .. required OP Mage ... Required OP Mage | ||
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#10
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If at end game all classes were relatively balanced I would definitely have...
Warrior Cleric Druid or Shaman Enchanter Rogue Monk | ||
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