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The Hole /con messages: Elementals, Fiends, and Rock Golems
As some may know the Hole is my favorite zone and I'm committed to making it as classic as possible. One of the things that is off on P99 is the consider messages.
A well known fact is a Brell Worshipping Halfling / Dwarf / Gnome will set your starting faction to dubious with Elementals, Flighty Fiends, and Rock Golems. While it is classic these race / religion combos were not KoS to these types of mobs, the /con message should vary between dubious and scowling. I'll try and summarize as best I can... see this thread about AggroPC con messages. Essentially these mobs ignored faction standing completely and attacked PCs no matter what. When you invis, they wouldn't see you, but still con scowling. The Hole should have a wealth of mobs similar to this but not exactly. It is between AggroPC and Caiman type faction (Scowls but doesn't attack). Essentially, some mobs would con scowling to small race brell rogues when they weren't H/S but not attack, but even when they went to H/S they would still con scowling (but not attack). I don't believe caiman's still scowl if you are h/s or invis, but if they do then it should be exactly like this. However, these mobs still tracked your MinionsofUnderfoot faction standing, it doesn't mean if you trashed that faction you still wouldn't be non-KoS forever. Which mobs behaved like this is up for debate, I'll post all the evidence (there is more out there, but figure this to be enough): Evidence #1: Quote:
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In Conclusion: Most people wrote these /con messages off as a bug, but I think it was a purposeful feature from Verant. TheVision was to keep the world of Norrath on its toes and make people unsure if they are really safe or not, keep the world dangerous to navigate. I think how this 'feature' truly works is the /con message is set to ignore any modifiers, and as such monster illusion / racial / religion / invisibility, but take those factors into consideration when actually deciding to engage in the aggro radius. Some people claim 'everything' cons scowling but not attack (in terms of elementals, fiends, golems) for brell rogues, but others say 'some things' or 'most things' have this behavior. Another poster broke it further to say elementals + fiends con scowling, but golems con dubious. I don't know the true answer here, but from my recollection on live it wasn't everything but a mix and match (such as random chance to have this scowl flag). I'll leave those details up to you to decide. Master Yael you have working perfect (actually sees through h/s and scowls to everyone). I should clarify, the ratmen and undead should NOT behave in this manner. There are some other specifics to undead ghosts that I am working on and will post in another thread (essentially some ghosts are standard undead, some are set to beta-neutral). Thank you for your consideration!
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||||||||||||
#2
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Additional evidence supporting that golems are dubious (kind of makes sense since they are 'constructs' and not elementals), so perhaps summoned mobs (except yael) = agro /con message, golems = actual faction standing message?
http://web.archive.org/web/200203310...ne=99&start=25 Quote:
http://web.archive.org/web/200203311...art=75&zone=99 Quote:
Some other info on that link showing that earth elemental illusion + collaboration conned amiable to some, but scowling to others (would support a 'mix and match' on elementals). Also mention of necro skeleton illusion able to walk through most areas (assuming they hadn't killed anything yet).
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||||
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