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#1
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ClassicQuest Find: See Invis mobs that don't really See Invis
I came across an interesting find in my ClassicQuest journey, and I think it will answer a lot of questions as to what really saw invis and saw through Rogue Hide/Sneak.
https://web.archive.org/web/20010822...ve/arc54.shtml Quote:
https://web.archive.org/web/20010822...ve/arc69.shtml Quote:
I found additional confirmation this was working in Beholder's Maze on spectres and minotaurs here: Quote:
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I'm sure there are a ton of mobs like this in old world. Gordon was the dev that confirmed the AggroPC mechanic and he was pretty good at communicating code stuff / game mechanics from what I could tell. So does this close the hill giant debate on see invis? What other mobs could using this? Could use some help on researching. For the record, it looks like Uthgaard remembered this from this thread here: Quote:
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||||||
Last edited by Rygar; 01-16-2018 at 03:36 PM..
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#2
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Re-reading this, maybe a summary should have been in order...
It seems certain that same rules applied to conning while Rogue was Hide/Sneak, but I know there is some debate as to whether or not a true 'See Invis' mob could see a Rogue Hide/Sneak. Sneak, as far as I can tell, still worked as Indifferent if behind the mob. I believe it was just a check to see if you were in the awareness radius as it was call by the dev team and ignored faction completely.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
#3
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A common confusion is that sneak somehow affects a rogue's hide ability - it doesn't. Sneak allows a rogue to move while hidden, and stacks the 180-degree non-aggro feature, but that's it - hide is no more and no less effective for a rogue if the rogue is also sneaking. It simply allows them the advantage of movement while also being hidden. The rest of this stuff is pretty interesting, but as the saying goes: substantive claims require substantive evidence. If I were developing P99 I wouldn't quite feel confident in changing anything unless there were some really solid classic-era screenshots demonstrating these mechanics. | ||||
Last edited by paulgiamatti; 01-27-2018 at 12:46 AM..
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#4
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The first 4 examples just show what the mob would con and what action it would take against you if you were invised and whether or not it had the AggroPC flag. The 5th example is just showing even if an AggroPC mob is on a certain faction, and you are ally with that faction, it will attack you anyways. If you had invis up on it, it would still con scowling. If it had see invis it would attack, if it didn't see invis it would leave you alone.
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
Last edited by Rygar; 01-27-2018 at 01:46 AM..
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#5
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That makes more sense, but in that case you can literally just say everything should function exactly the way it currently does on P99 except for the first and last bullets, rephrased as such:
And then there's the problem of which mobs are flagged, and which aren't. So far we have giants and spectres. | ||
Last edited by paulgiamatti; 01-27-2018 at 02:18 AM..
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#7
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There's definitely something wrong about the way rogue hide works on this server. It's not as simple as 'mobs that see invis can also see hide,' because that was definitely not the case.
One of my clearest memories of Sebilis, for some dumb reason, is a time when I was trying to get to a disco group and one of the froglok casters along the way conned scowl, preventing me from getting to the group. Why this routine, forgetful, pointless, mostly inconsequential memory takes precedence over Trakanon raids or desperate rushes to the zone out? I don't know. Along with that, I remember plenty of other times where things would see me or block my movement throughout dungeons. I'm not gonna lie, I like having free movement throughout all non-raid zones but Chardok and SolB, even though I know it's not Correct. | ||
#8
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Can you h/s around 2nd floor of Hate on P99?
__________________
Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | |||
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