#1
|
|||
|
Kedge needs help: save it today
Hi All,
With Green looming in the horizon, it would be very nice to make a thorough collection of everything broken in kedge, in the hopes of getting it the love it deserves. I know this zone is a hard pass for most, but for the few of us that love it... well, you've probably noticed some problems as well, right? I don't have the time to document it all, so I'm asking for help. Once we've got a good collection, we can submit to the bugs thread and hope for some action. What I know: Mob aggro (maybe just frenzy?) is way higher than it should be. A correct (~35) entrance level character cannot pull the main room without getting the entire room, no matter how careful you are. It should be possible according to classic sources. Also, it is impossible to pull the second floor without aggroing the piranhas, which also should be possible. https://web.archive.org/web/20010208...Kedge_Keep.htm I know that there are mermaid spawn/pathing inaccuracies in the tunnels near Cauldronbubble (earlier, unanswered post here https://www.project1999.com/forums/s...d.php?t=142802) I have observed that the ZEM seems extremely low compared to what it was on live, and appears to have been stealth nerfed on p99 (e.g., https://www.project1999.com/forums/s...d.php?t=285987). If someone can find evidence of what kedge zem was on live, that would be great. Please add any other kedge problems (with detail/evidence if possible). Thanks. | ||
|
|