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  #1  
Old 03-10-2014, 10:59 PM
powers377 powers377 is offline
Large Rat


Join Date: Jun 2013
Posts: 9
Default Kedge - Pet falling thru floor / Mob pathing

Was in Kedge and found a few issues.

Killing above Estrella room, my necro pet fell thru the floor on 2 occasions around loc 50, -140, -67.

A Caudron Shark roaming in a room adjacent to Estralla room around -70, -220 would roam thru walls and under the raised floor causing us to agro from above.


Also, in a nearby upper room at 65, -43, -37 there's a Gloomwater Mermaid who seems to be from the upper floor but her body is halfway thru the ceiling. She agros if the normal 2 mermaids in the room are engaged.
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  #2  
Old 01-26-2019, 03:30 PM
Ankou Ankou is offline
Aviak


Join Date: Sep 2015
Posts: 89
Default

Necroing this old thread. Was hunting in kedge today, and can confirm that mermaids are falling through floor in the two rooms just above bubble, and what should be a 2 pull end up being more than that (3-4).

Evidence of how it should be:
According to Phreekitty's guide, which is archived at wayback machine (linked below,emphasis added),

"BUBBLE'S TUBE has an exit halfway down, on its north wall. This exit leads to the ACCESS HALLWAY. There are four exits from the ACCESS HALLWAY, north, south, east, and west. When you enter the ACCESS HALLWAY from the southern exit (BUBBLE'S TUBE), you will be facing north, and you will see two strands of green seaweed. Ahead and to the left are the northern and western exits of this hallway. These exits lead to two rooms containing two mermaids each. "

and

"PULLING THE MERMAIDS

As noted before, the first thing you should do when fighting these mermaids is to dispel their damage shields. Because they usually come in pairs"

Evidence of how it is: [You must be logged in to view images. Log in or Register.]
[You must be logged in to view images. Log in or Register.]
https://imgur.com/a/hYV5AZO

Request: Right now, on p99, there are indeed two mermaids in these rooms, but one (the west room) has an additional mermaid stuck in the ceiling from the room above (image attached). This results in the room being 3-4 mermaids that come swimming instead of the original 2.

If the offending mermaid's spawn could be adjusted up so she is not in the ceiling, the issue might be resolved?

Thank you for your consideration.

Citation
Feb 1st, 2001: https://web.archive.org/web/20010208...Kedge_Keep.htm
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