#81
|
||||
|
Quote:
Also chop it up and throw it into some windows as backgrounds as a "modern middle ground" (to account for various resolution). Like, it seems really the problem is just some background graphics and the layout of the inventory and that type of thing. Though I don't really understand why they switched in the first place. The UI they have been using for the last 10 years around here was pretty decent ....it wasn't super perfect ....but it was a good middle ground of "everquest feeling". Far more than that cold cold inventory screen now. | |||
|
#82
|
||||
|
Quote:
I should be playing a 2019 CRPG, maybe an MMO or something. Sorry I have disposable income but not for microtransactions and foolishness. (Old heads called games like EQ foolish because it was opening the door for paying for a game outside of the initial purchase at the store. They were right.) | |||
|
#83
|
||||
|
Quote:
I've played a lot of MMO's since EQ; most recently ESO-- And I find the experience is leagues better when you have a mandatory sub, because that puts less focus on micro transactions and gives devs incentive to create new content solely obtainable through in-game efforts. ESO for example, has no mandatory sub these days, and most of the content updates are centered around cash shop items. Since I pay the sub for ESO anyway, I'd prefer the items be obtainable via gameplay and the subscription model be mandatory. | |||
|
#84
|
||||
|
Quote:
| |||
|
#85
|
||||||
|
Quote:
Quote:
Quote:
| |||||
|
#86
|
|||
|
Everyone is also forgetting that we need to support a large variety of resolutions. EQ UI elements are not made to be scalable. So this means the people needing to use 1280x720 and people needing to use 4K all need to use UI components of the same size. If we make the components extremely large for the 4K crowd, the UI becomes unusable for the 1280x720 crowd.
Everyone seems to think that using one opaque UI with pieces that are supposed to placed together is going to work for every single UI. At the end of day we would probably need to size it for 1280x720 so it useable by people of that resolution and then everyone of a larger resolution would just have a shitty looking stone UI that they can’t size properly. I mean the release notes of that link specifically state it ONLY works with one resolution. So can you imagine people lashing out about needing to size down that small for the stone UI to work? It would be worse than what we have now because people “don’t like the velious UI”. I haven’t seen anyone with a valid argument that what we have worked on is not accurate. Everything being complained about is preference. I consider that a win in my books. | ||
|
#87
|
|||
|
I liked the way for a monthly fee more.
Today you play through a game and get a beautiful item in the shop for microtransactions, wich is OK for some games. I realy like Path of Exile for example. But in a game with a monthly fee you knew that everything in the game (specially when it was a bit harder, like EQ was) was earned by players with patience and teamwork. It was worth something. Not just pay money. It was about reputation: Did you see XY? Wow, he made it. He finaly got XYZ. That looks so cool. I wish i could anesthetize myself for the next week... i can't wait. This in mind: bronze armor will be so uber [You must be logged in to view images. Log in or Register.]
__________________
Asmodina - Level 39 Wizard << blue >> Corvinia - Level 51 Druid << green >> | ||
|
#88
|
||||
|
Quote:
__________________
| |||
|
#89
|
||||
|
Quote:
| |||
|
#90
|
||||
|
Quote:
I agree there are a lot of people just bitching because they don't like it, but a large part of it, and a legitimate problem, is that it's simply hard to read on many set ups. You guys tried to use an interface designed for resolutions that were used at a much larger scale (1024x768 on 16" is not the same scale as 1920x1080 on a 20"). It didn't work very well for some people. I made a bigger post here: https://www.project1999.com/forums/s...&postcount=203 But basically you guys really need to consider upscaling the UI, OR releasing multiple versions with different scales. | |||
|
|
|