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  #1  
Old 10-20-2019, 05:44 PM
dussle27 dussle27 is offline
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Default Erud's Crossing Kerrans aggro too often

As far as I'm aware and can confirm by looking at legacy materials, the Kerrans should only aggro when they see you attacking the Kerra Beetles on their island. They should be indifferent when attacking snakes, bats, or anything else.
  #2  
Old 10-21-2019, 08:52 PM
Telin Telin is offline
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Please post evidence in here, thanks.
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  #3  
Old 10-22-2019, 01:54 AM
dussle27 dussle27 is offline
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Quote:
Originally Posted by Telin [You must be logged in to view images. Log in or Register.]
Please post evidence in here, thanks.
Tough to prove a negative, but taking a look at Alla's:

Kerra Isle Beetle:
http://everquest.allakhazam.com/db/npc.html?id=611
Several comments on how attacking them will aggro the cat people

Kerra snake:
http://everquest.allakhazam.com/db/npc.html?id=613
No comments about aggro from the cat people

Kerra spider:
http://everquest.allakhazam.com/db/npc.html?id=617
No comments about aggro from cat people despite a lot of entries

A vampire bat:
http://everquest.allakhazam.com/db/npc.html?id=615
Again no comments about aggro from the Kerrans


Everlore archives show the same thing:

Kerra beetles:
http://web.archive.org/web/200111221...4157&mode=show

Kerra snake:
http://web.archive.org/web/200111220...1147&mode=show

Kerra spider:
http://web.archive.org/web/200107080...=show&BID=1870

Bats:
http://web.archive.org/web/200108201...=show&BID=1423
  #4  
Old 10-22-2019, 11:11 PM
Telin Telin is offline
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Fixed, pending update. The Kerran’s will only assist the beetles.
And while I was there:
Added the highest level versions of the snakes and spiders and randomized all spawns. Added 2 additional spawns as it seemed a bit sparse.
Also added several missing paths around the island. There were way too many mobs just standing still.
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Last edited by Telin; 10-22-2019 at 11:42 PM..
  #5  
Old 10-23-2019, 12:18 AM
Nirgon Nirgon is offline
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well done brother
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