#1
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Should be able to theft of thought melee
May 8, 2002 3:00 am
------------------------------ ** Items ** - We've made some changes that will cause a few proccing items to be* out of charges after the patch. Players with such items will need to* petition and ask a GM to swap the item out with a new one - Focus items using the "Naki's Pernicity" effects should now be* working as intended - Focus items that affect a spell's duration should now work for* clickable items - It should be impossible to equip an item that will reduce your hit* points by more than your maximum hit points. Also, hit point reduction* items should not lower hit points below 1 - Tinkered Compass now adds the appropriate bonus to the sense heading* skill - Hit point bonuses on food items should be working ** Spells ** - Higher level familiars should once again survive when their masters* go invisible, Abscond or Evac - Fixed a bug that was preventing the Lesser Familiar mana regeneration* component from working - Familiars no longer cause damage to their master upon death - Familiar buff remains after the caster uses the /pet get lost command* to remove the visual representation - Torrent of Fatigue should be working properly now - Allure of the Wild has had its level cap raised to make it a useful* upgrade* - Umbra has been improved to give a slightly higher AC benefit* - A character can no longer trade with an NPC when invisible. Character* must turn visible before starting the trade - Characters can no longer scribe a scroll that they can't cast due to* deity restrictions - Invisibility should now remain after a link death - Theft of Thought will no longer give mana when cast on PC classes* that do not have mana (in PvP or in a duel) - Drain/Share spells can no longer be cast on players on blue servers,* and can no longer be cast on group members on PvP servers. Spells* Affected: Succession of Shadows, Crippling Claudication, Mind Wrack,* Degeneration, Zevfeer's Theft of Vitae, Torrent of Hate, Torrent of* Fatigue, Torrent of Pain - Spirit Armor scroll no longer lists Shadowknights as a class that can* use it (they couldn't anyway) - Bard AE songs now have vertical limit of 50 feet. This is also the* case for Mass Group Buff - Gating and porting while in tree form should no longer cause crashes - Removed all "Begins to cast X spell" text from procs - Resurrection request box will now reset if you open another window* while it is up, preventing a problem where a character is unable to be* resurrected if he has the res box up and he loots a mob or opens a* trade window - Fixed a bug with lifetaps that would cause people around a lifetap to* see, "You feel drained..." instead of "Fippy feels drained..." - Issues with Healing seeming to be delayed have been fixed (see Spell* Filters) - Fixed a bug that was causing "soandso's song ends" to show up as* "he's song ends" if the bard was targeted, "it's song ends" if not* targeted* - Divine Glory received a small upgrade to make it more in line with* the spell series ** Spell Filters ** - Issues with healing seeming to be delayed should be fixed. The* problem was with filters that allowed players to ignore spells that* were hitting them. The following changes were needed to fix this issue - Player characters will now always see spells that hit them and spells* they cast - Players with the Group option set for PC spells will see the start* spell casting messages for people in their group and they will also see* when member of their group are hit with spells - Players with the ALL option will still see all PC spells and spell* hits ** Spell Stacking ** General stacking changes: Some buffs were not being allowed to stack* which now will stack, and other buffs were being allowed to stack which* should not have.* For example, many stacking problems with spells that have a See* Invisible or Levitate component are now gone (e.g. Dead Man Floating),* while a number of stacking exploits that granted too much regeneration,* too much offense (ATK), too large of a damage shield, or too many hit* points have been fixed. Here are some of the details: - Vision abilities (natural or spell-granted) should no longer cause* spells to fail to take hold - Bard songs should in general overwrite fewer spells - Harness of Spirit no longer stacks with spells that grant Strength or* Dexterity boosts. It was never intended to do so - Harness of Spirit and Avatar should now stack properly - Call of the Predator and Warder's Protection should no longer stack - Arch Lich should no longer overwrite innate racial vision abilities - Levitate and Dead Man Floating should no longer conflict - Dead Man Floating should no longer conflict with any vision abilities* (natural or spell granted) - Spirit of Eagle should no longer cancel Levitation/Levitate spells - Fixed a stacking exploit with Armor of Protection and Armor of the* Risen - Focus of Spirit should no longer overwrite Visions of Grandeur - Focus of Spirit should now stack with the Whistling Fists effect - "Circle of" Druid spells should no longer stack with their Resist* counterparts.* - Shroud of Spirits and the Cloak of the Akheva should stack properly* now - Cantata of Soothing should no longer overwrite Clarity spells - Cantata and Chorus of Replenishment should no longer overwrite Acumen - Bladecoat no longer overwrites Clarity II - Lower level druid group buffs should now be less likely to overwrite* higher level buffs - Avatar and Force of Nature will no longer stack - Ancient Feral Avatar should now stack properly ** Alternate Advancement ** - Improved Familiar should now be better than Greater Familiar - Fixed a bug with Permanent Illusion that was causing the caster to* see his illusions drop when zoning, even if others continued to see the* illusion - Trolls and Iksar no longer receive double regeneration ability from* AA abilities - The Archetype skill Casting Deftness will no longer supercede the* Class specific Quick Buff casting time reducing skill. Note that at* this time there is a maximum benefit to casting time bonuses of a 50%* reduction - Casting deftness was changed to reflect the increases presented by* the in-game help (5, 15 and 25%) - Turn Summoned should now work on all summoned creatures, not just* pets. The text should correctly say that there is only one level for* this ability - Improved Reclaim Energy now works with the epic pet - Fixed a crash bug caused by Call Corpse - Alternate Advancement abilities that affect a spell's duration should* Any chance Gm could look into this? Wasnt fixed until 2002 and I dont believe were to this patch yet. | ||
#2
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Any idea when this can be fixed big hay?
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#3
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Pras finding that gem
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#4
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Nice find, a pvp change that actually has factual backing GJ.
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#5
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#6
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Bump
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#7
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Bump!
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#8
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Bump for a great find. good one op.
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#9
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Bump....solid proof
__________________
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#10
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Bump... Do any gms even look at this subforum or should I just repost this in the blue forums?
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