#81
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I was going to edit the OP, but I can't, so I'll just post this here.
Thanks for the reports, everybody! Here's the current state of things: Known issues we intend to fix:
Would love to fix, but probably can't:
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Last edited by Telin; 10-15-2019 at 02:26 PM..
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#82
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#83
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Great work blank, this is a like, real great direction I was reallyl bummed at the effects of lanterns on the environment screwing around in low level zones over the last few months on blue, and this is so much better than I expected its like, a whole new game, but in like a SUPER great way. Like I feel like its just what the almighty brad intended. Thanks for this!
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#84
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I found out it was because before the patch i did /dyn off which sets (i guess) ShowDynamicLights=FALSE The client hack you guys did to not allow "dyn" command means that i could not turn it back on in game. had to edit eqclient.ini. Perhaps you guys should find a way to ACTUALLY force dynamic lighting to be on, instead of the current client hack that just prevents it from being changed. | |||
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#85
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Thank you for the report! That certainly explains it. I will make sure this gets addressed. (For the record, I was under the impression that /dyn off and turning off "advanced lighting" in the options were the same thing - apparently they are not. Advanced lighting is properly forced on but /dyn off was an oversight.) | ||||
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#86
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#87
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Why do those decaying skeletons look like the Luclin models??
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#88
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So I just logged into blue, turned on dynamic lighting, and then jumped back on green and that fixed my issues. [You must be logged in to view images. Log in or Register.] Question though, is there any reason to restrict people from being able to turn on/off dynamic lighting? It seems to me (in my limited experimentation) that it is all negative if it is off. :P Quote:
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#89
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I made a human female Mage, when equipping the worn candle and later a fire Beetle eye, there was no change to the light source around me. It appears they weren't working as a light source?
I can provide screen shots later if needed. Edit - this may be due to dynamic lighting being turned off, I will test later and report back
__________________
Kemmler, 60 SK, Officer of <Europa> P99 Blue
Cillaz Scalefist, 60 Iksar Shaman, former Officer of <Infernus>, P99 Blue Cillaz Scale'Fist, 70 Iksar Beastlord, Inverse Logic, Stromm (Ret 2004) | ||
Last edited by Cillaz; 10-15-2019 at 06:02 PM..
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#90
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