#201
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https://www.project1999.com/forums/s...5&postcount=26 | |||
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#202
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UI kicks me right in the nostalgia bawls. Love it!
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Zquils
60 High Elf Phantasmist Quit finger poppin each others assholes Gabronth 15 Human Paladin | ||
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#203
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I think most people complaining about the UI are complaining about 2 major issues. The first is ignorance, they don't understand this IS a classic ui, and that "velious" UI is kind of a misnomer that can more accurately be described as "classic" ui (in the titanium timeframe, the difference is relatively small)
The second, and main issue: The UI is a bit small on modern resolutions. Exactly what resolution / screen size are you guys designing for? I would think that a 1920x1080 22" monitor would be a "basic" thing to design around. Yes some people have 4k monitors, but many don't. But not many people are playing at less than 1080, and asking everyone to chane their monitor resolution is not an acceptable solution (many people play in windowed mode...) When you compare this image that you say you are trying to replicate [You must be logged in to view images. Log in or Register.] To the angry man's image: [You must be logged in to view images. Log in or Register.] You can see the difference right away. The 1999 monitor was NOT four inches wide. That means the UI was MUCH LARGER relative to screen size. Try this: full screen (f10) and zoom(ctrl =) your browser such that the 1999 pic takes up most of your screen. See how much better that looks? If the angry man's ui had anywhere close to that scale it would be much more readable even with transparent black background. I know that UI scaling is not possible, but you guys need to either : A. Increase the scale on the ONLY version by about 25%, or B. release 2-3 versions of the ui: Scaled & 100%, 125%, 150%, etc. (even up to 200% for a closer to "Actually classic" experience) Options for implementing B: 1. Make the users copy/paste the appropriate file 2. allow these 3 uis to be switched between with the in game interface / loadskin (/loadskin velious150). The green server then allows only these few interfaces. | ||
Last edited by soronil; 10-17-2019 at 07:04 AM..
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#204
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Here's my feedback: UI looks fantastic. I really appreciate you guys getting this as classic as possible on your own time and for no extra money.
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#205
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Not sure if possible but the main feature and best feature of classic ui back in actual classic was the selfie camera when you opened the inventory window. Reference: http://everquest.allakhazam.com/gall...screenshot.jpg This should be brought back, it was a great feature.
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Wipe it clean. | |||
Last edited by Smedy; 10-17-2019 at 07:59 AM..
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#206
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#207
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Even understanding that 11.63% of people are at 1366x768 (modern low end laptop), you can not ignore the 80% of people that are going to have a poorer experience here. We are forced to use a UI designed for 800x600 and it's a problem. If the projects goal is "add some textures to the UI, we don't really care about a classic ui scale and user experience though". Great job. You're on the right track. Keep ignoring everyone who is having a bad time. If the projects goal is "recreate classic eq feel" then I think having a semblance of proper UI scale would be important, and as a bonus would give most people an interface that is much easier for them to use. I understand this is hard, and that the best fix probably involves having multiple versions of the UI(different scales). But considering even the lowest common demoninator is using a higher resolution than this velious UI was designed for, some degree of scaling is necessary even if there is only 1 version of the UI. https://store.steampowered.com/hwsur...lcome-to-Steam | |||
Last edited by soronil; 10-17-2019 at 08:50 AM..
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#208
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What's so hard about running in a classic or at least non-massive resolution? I run 1024x768, windowed mode, but sized full-screen top-to-bottom (no dinky little window). I keep reading posts from people who act as though they're wholly incapable of changing resolutions. Is that a problem on some PC's? My monitor supports at least up to 1920x1080 (kind of an industry standard dimension), maybe higher, but I don't use it for P99. I don't expect old games to work all that well on resolutions that weren't even invented yet when they were created.
There are people playing this on laptops, and in some cases on notebooks. At least a few users have tried running it on tablets. All sorts of people play here. The notion of putting together a team and building a scaled-up UI has some merit, but I agree with Wenai it would make no sense to cater only to the top-end. Anyone can play, even if with a little difficulty, with the current option. Catering solely to the top-end as the only option would mean a portion of users couldn't play at all, which is clearly worse. Danth | ||
Last edited by Danth; 10-17-2019 at 09:04 AM..
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#209
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#210
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It's one thing to say "yes the UI would ideally be larger" but it's hard to do (and we're only making it harder by adding textures) It's another to say "the UI scale is currently fine and need no changes" which is delusional. The minimum solution, if the project were to seek one, would be to scale the resolution so that it looks good on the common resolution, but still works (but is a bit large) on the minimum resolution. That's classic. Quote:
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