#151
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As someone not interested in PVP, I would be interested in knowing:
- Will we be caught in the crossfire when guilds start training mobs at each other during the guildwar and become collateral damage? What will prevent this? - Will groups be harder to come by because we will be forced to choose whether we want to run the risk of having our enchanter or cleric ganked by an opposing guild while we're in the middle of killing shit? What will prevent this? Just wondering.
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | ||
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#152
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Wow what the hell, since when did this become a discussion about training? Did I ever say that two guilds in a guildwar are suddenly immune to the server rules?
You guys are still in the mindset of a PvP Server. THIS IS NOT A PVP SERVER. The RULES still APPLY to EVERYONE.
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#153
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Quote:
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Last edited by Rogean; 09-02-2010 at 07:59 PM..
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#154
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Keep in mind that being in a guildwar does not "Flag you PvP". Technically on live your name didn't turn red, you were still considered a regular player. You were just able to attack opposing guild members, that was the only difference.
However I'm planning to impliment it so that your enemy guilds' players have red names, to keep it easy to distinguish.
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#155
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that's going in my sig
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I hear voices in my dome, they won't go away or leave me alone
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Baas rutten, Monk Realena peacecraft, monk of cazic thule server. | |||
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#156
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dam no edit
Quote:
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I hear voices in my dome, they won't go away or leave me alone
Quote:
Baas rutten, Monk Realena peacecraft, monk of cazic thule server. | ||||
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#157
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Peronsally, I'd rather see Kunark.
But that's just me. | ||
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#158
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Heres a few ideas I humbly offer for consideration. I think might make things more interesting, fair, and chaotic. .
Duration: 1 day - 7 days. The guild war must go on for at least 24 hours before a /guildpeace option becomes available. During these 24 hours no one is able to leave any of the guilds involved (there is no way to escape except to log out for 24 hours). After 24 hours disbanding becomes possible and after 7 days the guild war is over and must be restarted. Enlisting: Anyone not a part of the guild war is unable to cast beneficial spells on a guildwar'd character unless they become temporarily 'enlisted'. People who are enlisted receive the same flags of the guild they are supporting for 8 hours. Under no circumstances will a combatant be flagged against their own guild. The enlistment timer resets any time an offensive or defensive action is taken by the enlistee within the context of the war. Guild war'd characters who have no affiliation to you show their names in orange. Friendlies will have their names colored green, and enemies names will be red. Supporting your friends in a guild war is cool but being invulnerable to the other side is not. For instance, maybe IB and DA are at war. I am in Transcendence but I would like to assist IB. This would result in some pretty massive battles as random people start stepping up and fighting. Unpopular guilds could very well face the wrath of the entire server. | ||
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#159
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For some reason I keep thinking about Star Wars Galaxies original PvP System with covert, overt, and TEF (Temporary Enemy) Flags.
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#160
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Quote:
Kunark is a content work in progress. This is a code feature. Fail.
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