#1
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Test Server
Hi~
The Test Server has been put up to test some large impacting changes. Specifically, we have changed the systems involving EXP gain, as well as changes to how AC affects defense on player characters. If you are able to we ask that people log in and mess around with these two systems and let us know if theres any problems. On the test server only, global chat is enabled and boxing limits are removed. The test server is currently running on the character database from around tuesday or wednesday of this week. Thanks.
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#2
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What are the chances we can get the specifics of the changes?
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"well, shit son." - ZITHAX | ||
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#3
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I'll leave that up to Haynar or Bumamgar for their respective changes.
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#4
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gonna take a wild stab at shared xp penalty for the one [You must be logged in to view images. Log in or Register.]
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||
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#5
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sounds good hopping on while doing a boring camp ^^
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#6
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I changed AC mitigation for clients. So you should see noticeable changes for varying amounts of AC.
Short version. AC should be working like it should. With clear benefits for having more AC. Tanks with more AC should tank better. Tanks with crappy AC, should be just that. Crappy. Haynar | ||
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#7
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I let an ancient cyclopse beat on me and it seemed like i was getting hit for max way less. I'm not sure if that is the case or not but it sure seemed like it. I dont remember getting hit rolls for like 8 before it was many more around 63 before the AC change IIRC.
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#8
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THIS EXCITES ME HAYNAR! While you're giving out specifics, can you spill the beans on what you did to ogre stun immunity to make it more useful as stated in patch notes - I cannot figure it out.
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Girth Matters (Retired)
50 Ogre Shadow Knight Mugatoo <Center For Ants> 45 Iksar Monk "You can all go to hell, I'm going to Texas." | ||
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#9
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Do not question the method to Haynar's awesomeness.
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#10
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Quote:
Haynar | |||
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