#281
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#283
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Ahh, this is why I knew I tried and failed to get this working before.
Basically, the game thinks these states are "pressed" buttons: Empty hot button - when you go to page 2 and see 6 empty clear hot buttons, those would now look "pressed" Item on hot button - For some reason, the game ignores the sidl command to use the item <background> ... what is even further maddening is for some reason titanium considers having an Item on your hot button as "pressed" You can see these two disappointing elements illustrated here (I only set this up to work with hotbutton1, so the others are how you would see it, but hotbutton 1 is how they would all look if we got pressed buttons working. [You must be logged in to view images. Log in or Register.] Very sad story (3 word submission) | ||
Last edited by Jibartik; 10-20-2019 at 07:39 PM..
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#285
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__________________
Zekay 60 Torpor Shaman - <Guild> | |||
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#286
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I posted this in green bugs but someone suggested adding it here too:
This is pretty minor, but it caused me some confusion. I thought my macro name field was broken until I clicked on some colors and realized what was happening. Here is how it is on blue, and on green before today's patch: [You must be logged in to view images. Log in or Register.] Default text in the macro prompt is white. When you produce a macro with this, the macro text on the resultant button is black. Here is how it is on green now: [You must be logged in to view images. Log in or Register.] Default text in the macro prompt is black, almost invisible. Clicking on a color makes it visible, of course. If the macro edit window was the classic stone/marble background one, I think the default text should indeed be black, but with the velious one we're using, it's just hard to see. | ||
Last edited by bubur; 10-21-2019 at 04:53 PM..
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#287
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Hi. I replied in your bug thread. I think the plan is to change out this window eventually. But it is not in the near future. The debate internally has been black text for readability on the buttons themselves. And readability on the macro creation window. If you select a Color other than the black, it highlights the text color of title entry.
I honestly don’t know what is best at this point. I can try to choose a more gray Color as opposed to black for the next build. We had done that internally previously. | ||
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#288
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post 50h
Exp bar check! weight/ allowance numbers check! able to close chat windows check! inventory bag texture is a bonus! Thank you! Thank you! Hats off to you guys! You all are awesome! | ||
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#289
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Bags look great btw. Thanks for all your hard work! | |||
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#290
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Thanks for the kind words though! [You must be logged in to view images. Log in or Register.] What you want is the fullscreen marble UI that will be in development one day when we complete the fullscreen transparent UI [You must be logged in to view images. Log in or Register.] | |||
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