#11
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Dragon Fear: http://www.project1999.com/forums/sh....php?p=1837980
Avatar of War Cooldown: http://www.project1999.com/forums/sh...3&postcount=38 Quote:
My preference is straight up classic: the sign on the door says "Classic EQ". Contrary to nostalgia-blinded oldschoolers like Treats, true classic = 60 people with Kunark gear smoke everything day 1. If the devs want to make things more challenging, I'm fine with that. I'm all about strategies and planning over poopsocking and FTE. But right now it feels to me like the devs are trying to have their cake and eat it to: pretending to be classic while in reality sneaking in as many adjustments as they can to things that aren't well documented. I feel like this is the worst of both worlds. Most importantly, we lose out on a true classic server. It's one thing to say 'hey, we have the code/data to make a true classic server, but we're choosing to dial up the difficulty'. But right now we don't have that. And secondly, it means that the relative difficulty of mobs is hugely skewed. Tormax is *way* easier than Klandicar right now. | |||
Last edited by Raev; 04-19-2015 at 02:14 PM..
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#12
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As far as HP values are concerned. Before the mod rod nerf, all the mobs had way jacked up HPs in classic.
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#13
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Unless you have direct quotes from the devs saying they intend to go non-classic, this just seems like more evidence that people didn't test enough during a year-long Beta.
We need Blue closed down and Beta forced for a few weeks with constant respawns of raid mobs and patches to modify mob stats/resists.
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#14
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Quote:
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#15
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So because some bug reports aren't address yet it is a conspiracy by the devs to ramp up difficulty on Velious bosses?
Recall Kunark, e.g. the first Trakanon kill on blue was bugged all to hell: 1) did not have a working AE and 2) charm was freaking OP. Then over the next four years Trak casted spells, then he didn't, then he did, then he didn't see invis, then he did, Shroom touch fixed and broken again, blinding, not blinding, aggro radius fixes, model size fixes, etc. Venril Sathir was the same deal his class had to be modified and we had to fix NPC riposte procs, both years after Kunark released. Whether or not mobs are "classic" or "tuned" (for four years of Kunark farming and complete guilds of level 60s), the kills and raids won't mean much since Blue and Red will essentially be beta testing all this content for years even though the actual beta server has been up for over a year now. | ||
Last edited by Ele; 04-19-2015 at 04:54 PM..
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#16
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They had classic HP last summer. <shrug>
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#17
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#18
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Does Sontalak having north of 100k HP mean he is susceptible to Porlos's Fury here? Almost seems like a nerf if he is hovering just over 100k.
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#19
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Quote:
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Argenti | Cobblestone | Animan
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#20
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We could just have every raid mob AE deathtouch for the first month or two, to give it that classic "feel" of the content being tough when you first get there.
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That which does not kill me, should run.
Sylexis Vhaerun - 60 Dark Elf Warrior Silvereyes Niteprowler - 55 Half Elf Druid <Divinity> | ||
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