#1
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Seeking starting advice
I'm hoping a more experienced 99er can point me in a good direction to get my level 6 characters up into a more group-friendly level range. So far I've gotten several classes to that point but I have a hell of a time getting much farther as low-level groups are scarce.
This problem is a bit more pronounced on my SK because I can't out-tank a pet, and EVERYONE has a pet. Which basically makes me an XP drain on the people I group with, so I understand their reluctance. What I'm hoping I can find is some resource for the turn-in quests that are worth chasing down at the lower levels. The gnoll fangs in Qeynos were really good for a couple levels as the gnolls were more-or-less soloable (much more so last night after the melee tweak, for most blue-cons). The belt turn-in in Kaladim was also really good, for the characters on that side of the world. I'm wondering if there are continued quests like this that I can use to solo up to around the teen area where there seems to be a much larger population of consistent players. If anyone knows of a website that has the classic info on this, or just a truly superior grind spot, I'd appreciate the help. Please bear in mind these are fresh characters with appropriate gear, so soloing a high-blue is a risky proposition and whites are not an option (for my SK). Thanks in advance. | ||
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#2
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Everyone is around Freeport if you want to group.
You can stay around qeynos till about 12 or so and it won't be too bad. I just went to Freeport because there weren't any groups around qeynos area for the most part. (My shaman is 14 now). Most people know what things are like now, so I'd suggest you get to Freeport by asking someone to port you. Hopefully they will understand and not try to gouge you. Or you aren't too high a level yet, you could remake as an Innoruuk sk in Freeport. On live when I started in qeynos I would do blackburrow, then bandits in Karanas. They have a lot of casters though and some roamers so without a group it is very risky. If you are determined to stay around qeynos for a while, and you can't stand any more gnoll yipping, w. karana is about the only thing you can do for a while I think. You could do those scarecrows to the south, but if you are in w. karana at night they have the werewolves. And running through there I saw a giant type mob, may have been broon or choon, but I just ran without conning it. Unless you have sow I have had bad luck in the past with W. Karana and N. Karana even though they have appropriate level mobs. Could go to Kerra ridge maybe, but I never went there on live. If warrens were open you could go there, great spot till in the 20's but it will be a bit. And I don't think a bertoxx worshipper will be kos by heretics (or running through erudin), but it will be a long time till they give you a key. Even if you have a magic weapon, I stayed away from the wisps on wisp island, because they seemed to mob you a lot. Only went there when I needed plat and high enough in level they were no challenge. Anyway, good luck. Probably freeport is best option, there are groups for dervs and orcs, and oasis has a good population. Or you could run to unrest a bit later, back in the day I would go south to get around the guards that man the gate a ways in from the docks on faydwer. | ||
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#3
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Thanks, I'll look into hoofing over to Freeport. Appreciate the advice.
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#4
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That is a tough position. I know that Crushbone seems to have low level groups going about every night, but that doesn't necessarily help someone who can't take CB faction hits. I would suggest freeport. There seems to be almost nightly EC orc camps and then crocs.
What I did is made a magician so I can 1) ~own everything~ and I keep eyes open for groups for my melee while doing the above. | ||
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#5
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I'm in the same boat on my Paladin.
I found the gnoll fang quest to be solid up through at least level 10, although it's a bit mindless. It's still good XP, and you can get the fangs much quicker, so you should be able to get through the next few levels fairly quickly. I cycled through the gnolls out in front of Blackburrow for the most part - and killed the gnoll hunter that would pop occasionally. When you get both portions of the staff he drops, you can take them to Surefall Glade and turn it in to Corun Finisc to get the Jaggedpine Crook. Not sure if that would be a problem for you as an SK or not (faction wise). But you get about 5 to 8 plat for each Crook you make and a bit of experience. And you can sell the Crook itself on a vendor for another plat or so, or give them to the newbie Druids/Rangers. At level 12, I decided to try to make the run from Qeynos to Freeport. It was pretty straightforward until I got to Highpass Hold. There's a red scowling gnoll guarding the entry, so I guess invis would be necessary to get through to the forest, so I'll have to try to get some assistance. I got there just before the servers went down, and haven't had a chance to log back in since, so I'm still undecided. But it sounds like Freeport is a better spot to be to find groups, quests, etc. | ||
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#6
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#7
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Also, thanks for the note about the pets. I'll see if I can't manage to find a partner to test it out with tonight. | |||
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#8
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#9
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The easiest way to get from Qeynos is:
Qeynos>Qeynos Hills>West Karana>North Karana>South Karana>Lake Rathe>Rathe Mountains>Feerrott>Innothule Swamp>South Ro>Oasis>North Ro>East Freeport You can do the run at level 1 if you have a SoW. Just watch out for Kermyt in Lake Rathe. | ||
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#10
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if i could give one piece of advice to melees starting out on this server, it would be to be as proactive as possible. since about level 8 or so i've rarely been in a group that i haven't formed myself -- primarily for the reason that you mentioned above. go out and grasp your own destiny, good luck!
__________________
Noah, the Loincloth Hero
Ogre High Jump Champion 2019 | ||
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