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#1
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![]() I have never played an enchanter, but I've been considering it lately.
Charm seems like a lot of fun, and quite powerful. I have played a necro since live however, and dealing with a pet that isn't permanent is not something I have much experience with. For all it's positives, does charm ever become tedious? | ||
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#2
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![]() If it keeps breaking on you yes, it becomes quite a pain and will suck the life out of you.
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#3
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![]() Good charisma can limit the "unlucky breaks", aim for 200 or more to keep them at a minimum....otherwise you'll lose a lot of mana recharming.
Also as long as you have a charmed pet, you won't want to AFK if you're hunting solo (unless its an emergency) [You must be logged in to view images. Log in or Register.] | ||
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#4
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![]() Enchanters own in general...such an incredibly fun class to play! A good charmed dps pet with 70% haste can almost double your entire groups dps at higher levels. Many mobs are underconned and can do insane damage/tank.
Charisma matters but you only get a small bonus to charm duration...it's much more important to be a lot of levels higher than the mob and to lower the mobs MR with Tishan and Malo(from shammy or mage). I have found that having a Shaman or Mage malo makes more of a difference in charm duration than the 241 charisma i now usually have. I think you will really enjoy playing a chanter...it's a class where you are 100% engaged at all times, so you have to be quick on your feet. It's awesome for soloing or groups. Sollannixx Mezzinwitu <Azure Guard> Your friendly neighborhood crack deala and haste pusha on the corner of 58th. | ||
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#5
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![]() Yes, charm can get annoying in that you can't really afk AT ALL in case of a charm break sometimes. More than once I run to the can or run to grab a beer fully accepting in the 15sec or minute I'm not there pet breaks and creams me and nobody can help in time. Sometimes there is another class that can help manage it for a quick AFK but they're not around all the time. Generally I like always having something to do/manage while playing though.
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#6
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![]() Stick to the same rules you would use as a necro.. Only charm a mob in which you could dispatch easily if needed. Green cons or light blues when you get used to it... The light blues are great because they will lose the fight if left to battle alone, meaning you can let him get very low in the fight, then kill both the charmed pet, and the mob it was fighting.
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#7
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![]() Charm is just... great! It's great to solo with (charm mob as pet, fight another mob with pet, break charm, kill pet, kill mob). In groups it is a HUGE amount of DPS. Charm lets you do things that would be nearly impossible with other classes. i.e. A shaman friend and myself duo The Hole at level 50... With malo/tash I can charm a level 47 rogue (capturer) and we grind through mobs like butter as he tanks/slows them. It almost feels like cheating.
Is it annoying? Sometimes... but it's way worth it. Very powerful! | ||
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#8
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![]() Yep definitely a big tip... if you're grouped with a tank, find any rogue mob you can.
If you're grouped (or slaying anything in Highkeep), Osargen is one such example. L20 or so but backstabs for 210...and on a lesser scale, if you're doing the Mistmoore zone in the "initiate familiar" mobs (among other MM mobs) often backstab [You must be logged in to view images. Log in or Register.] | ||
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#9
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![]() Quote:
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#10
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![]() Quote:
Mez a spiroc proven (rogue), and let rip with some fear kite. DE cleric (so mob snared too). Was fast XP [You must be logged in to view images. Log in or Register.] | |||
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