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![]() Let’s imagine classic Everquest circa November 2000.
Kunark is out and Velious is already completed and ready to be released. You are a designer working on the next expansion. You have been tasked with creating a new class to add to the game. (Beastlords and Berserkers have not been invented or even mentioned) What is you idea for the 15th class? Things to include: What races can choose said class? What deities can this class worship? Is this class forced to follow a deity? What armor can this class wear? (cloth, leather, chain, plate) What weapons can this class wield? (1hb, 1hs, pierce, 2hb, 2hs, 2 handed pierce, shields) Does this class use mana or stamina in order to use its abilities? What are the staple abilities of this class? Ideally you would try to balance the existing class structures. In other words you don’t want too many classes using the same type of armor, or having the same abilities. (In this scenario chain and leather are the most underrepresented.) (Feel free to include any beastlord and/or berserker ideas in your class build) Bonus points if you include a currently non-playable race that is somehow represented in the original trilogy!!! GO! | ||
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