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  #1  
Old 09-02-2013, 11:49 AM
AffEcT AffEcT is offline
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Default Something Detrimental For PvP Deaths

Wanna start a discussion regarding PvP death penalty.
Sullon Zek had the xp loss + coinloot
Rallos Zek item/coin loot
Did Vallon Tallon have faction loss or something?

Anyway! What could be a good penalty for the new server?
What do you guys think about res effect in PvP?
There needs to be something in order to limit bindrushing.
Thoughts and ideas on this plz. k thx!
  #2  
Old 09-02-2013, 11:52 AM
Stasis01 Stasis01 is offline
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NO
  #3  
Old 09-02-2013, 11:53 AM
Stasis01 Stasis01 is offline
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Do you know how many people I made quit with EXP loss, by me I mean Holocaust and the fellas.
  #4  
Old 09-02-2013, 11:54 AM
AffEcT AffEcT is offline
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Did you even read the post?
  #5  
Old 09-02-2013, 12:09 PM
nilbog nilbog is offline
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I didn't like exp loss and championed the cause of removing it. If this is something players want back, you'll have to convince me of why and I'll re-evaluate it.

Having played on Rallos, I'm on the pro-item loot team.

People that claim to see the future say no one will play with item loot. Despite me not believing them, there are a variety of ways to implement it that we discussed on the stream. People played on other servers than coin-only teams and if possible, we should take the best parts of all of the servers.

Choice of 1 item, droppable. Not primary/secondary/ranged.
In bags? Not in bags? Could also make bagged loot droppable and the primary 8 inventory slots safe areas. Meaning if you sacrificed a bag slot to place an item there, it would be safe from looting. Alternately, you could make the items you're actually wearing safe from looting and inventoried droppables lootable.

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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
One suggestion I haven't heard was droppable items by type. That circumvents the weapon/armor problem and points specifically cash loot. For those who do eqemu stuff, something like items.itemtype 14,15,17,21,38 and != nodrop. So that's droppable food, drink, gems, potions, pages, runes, etc. Just something extra?
Could make it non-armor, non-weapon pieces in general. Could make it earrings, rings, necklaces only.. on and on. We are not limited to the classic implementations of the original servers.

Quote:
Originally Posted by AffEcT [You must be logged in to view images. Log in or Register.]
There needs to be something in order to limit bindrushing.
Casters do not respawn with mana.
Last edited by nilbog; 09-02-2013 at 12:12 PM..
  #6  
Old 09-02-2013, 12:18 PM
AffEcT AffEcT is offline
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Quote:
Casters do not respawn with mana.
I am aware of this that but melee can still loot weapons and charge if they are bound close by.
Ill give you a great example. City of Mist.
You can be a epic rogue. Attack a player, get killed. Respawn and loot your weapons and charge the player again. And you can keep doing this until you win or the player leaves.

This is a problem. Kael comes to mind on the vztz box where Rexx had his cleric bound and would respawn get mana and dispell the maintank while we where clearing for the names and stuff.

I am not saying that this is a huge issue but it is a problem in some zones.
  #7  
Old 09-02-2013, 12:20 PM
Thakisis_VZ Thakisis_VZ is offline
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On Vallon zek , you were able to loot money.

and hi btw affect.
  #8  
Old 09-02-2013, 12:21 PM
AffEcT AffEcT is offline
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Hey Thak!
Hows it going man [You must be logged in to view images. Log in or Register.]
  #9  
Old 09-02-2013, 06:23 PM
SamwiseRed SamwiseRed is offline
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Quote:
Originally Posted by Thakisis_VZ [You must be logged in to view images. Log in or Register.]
On Vallon zek , you were able to loot money.

and hi btw affect.
master of the pvp?
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  #10  
Old 09-02-2013, 12:37 PM
AffEcT AffEcT is offline
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Quote:
People that claim to see the future say no one will play with item loot. Despite me not believing them, there are a variety of ways to implement it that we discussed on the stream. People played on other servers than coin-only teams and if possible, we should take the best parts of all of the servers.

Choice of 1 item, droppable. Not primary/secondary/ranged.
In bags? Not in bags? Could also make bagged loot droppable and the primary 8 inventory slots safe areas. Meaning if you sacrificed a bag slot to place an item there, it would be safe from looting. Alternately, you could make the items you're actually wearing safe from looting and inventoried droppables lootable.

Could make it non-armor, non-weapon pieces in general. Could make it earrings, rings, necklaces only.. on and on. We are not limited to the classic implementations of the original servers.
.
I like where you are going with this but if we are talking about looting food from someones dead body. We could just skip the whole thing if its down to that.
Questions is if we do have item loot. What would be an acceptable level.
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