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  #1  
Old 09-12-2013, 11:31 PM
baramur baramur is offline
Sarnak


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Default Resist Checks

Currently the resist check system is terrible. Mobs have way to high resist checks, while a level 10 mob can land nukes on level 60 characters. On live i could snare King in seb and nuke trak, on p99 even after malo and tash i cannot get druid snare to land at all on king, and nuking trak is almost pointless if you are anything other then a lure caster. In kc i get resists on mobs all the time, but any mob seems to be able to land spells on me. When doing druid epic in East Karana, the level 45 necro was able to snare me, str debuff me, and fully dot me, with minimal resist. Druid is geared pretty well, trak bp, hiero cloak, etc. No way a level 10 mob should EVER land a nuke on a 60 char, i do not think the game is factoring level difference when NPC nuke players. I also believe raid mobs/named are tuned a little to high on resists, as i do not remember a single mob in kunark i could not land spells on once malo/tash was in.
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  #2  
Old 09-13-2013, 10:25 AM
Velerin Velerin is offline
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I second this on greenies landing nukes on you. Very very green mobs still land nukes a lot, many times for full damage. Don't think that's right.
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  #3  
Old 09-13-2013, 12:48 PM
bulbousaur bulbousaur is offline
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Very annoying to have a mob 40+ levels below landing ANY spells, should not be possible.
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  #4  
Old 09-13-2013, 01:26 PM
Nirgon Nirgon is offline
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The resist code for pve here is pretty passable right now... if a little off in some cases. Resists do matter in pve, so does npc level, its not quite perfect yet but resists in EQ are not a simple thing.

I would think revising it, if ever, would be a final pass after fixing remaining content / npc behavior.

Should not be able to go over 255 tho!
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  #5  
Old 09-13-2013, 01:56 PM
Colgate Colgate is offline
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i liked the part when you described how well-geared your character is in order to make a case for resisting spells cast on you, but you listed a bunch of items that he's wearing that do not give any resists at all
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  #6  
Old 09-17-2013, 11:04 AM
baramur baramur is offline
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Colgate if all you want to do is stir shit, go smack yourself with a spoon, as you have nothing of value to add. Sick of you just chiming in with smart ass comments that have no place in the conversation. Was just using 2 high end pieces of armor to let people equate that to having good gear. The point is raid mobs and mobs in general are resisting spells they should not be, while players are taking hits when they shouldn't be. What does it matter if your cr goes to 400 if the resist check is not right, all your doing is nerfing the non raid gear players even more, and therefore spreading the gap between raid geared and group geared individuals. It is a simple statement of what is wrong, spells that should land on mobs are not, and spells that should not land on players are, i believe this is a very serious issue, more so then alot of issues they are addressing.
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  #7  
Old 09-17-2013, 11:36 AM
khanable khanable is offline
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On live I solo'd my warrior from 44-48 in solb with ease.

These days, even at 58 and far better gear, the kobold shamans can do a number on me.

Anecdotal, but low level shit is definitely landing way more frequently than I ever remember.
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  #8  
Old 09-17-2013, 11:48 AM
Nirgon Nirgon is offline
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Capping things at 255 brings them closer to being in line.

The amount of research per spell to make a revisit worthwhile is going to be enormous.
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  #9  
Old 09-17-2013, 01:03 PM
cs616 cs616 is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
The resist code for pve here is pretty passable right now... if a little off in some cases. Resists do matter in pve, so does npc level, its not quite perfect yet but resists in EQ are not a simple thing.

I would think revising it, if ever, would be a final pass after fixing remaining content / npc behavior.

Should not be able to go over 255 tho!
If you think resist checks are correct here AND the cap should be 255, you're insane. Unless of course you were just talking about resist checks on mobs and not on players. With 255 cap most players on a raid would take full damage on every single AE. Even at 400 PR I can get hit with a Trak dot occasionally and he only casts like 2 or 3 a fight. If the cap is lowered to 255, resists checks definitely need to be reworked.

As it is though, resists aren't bad and feel pretty classic to me, even though as you noted the cap is higher. Our cap is higher, but mobs also hit much more often at high resists, so it all kind of evens out.
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  #10  
Old 09-17-2013, 03:09 PM
Vandy Vandy is offline
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Quote:
Originally Posted by cs616 [You must be logged in to view images. Log in or Register.]
As it is though, resists aren't bad and feel pretty classic to me, even though as you noted the cap is higher. Our cap is higher, but mobs also hit much more often at high resists, so it all kind of evens out.
I disagree with this evening out unless you are a bard or have a bard in your group 100% of the time.
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