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![]() And why you should level in dungeons instead of complaining about bards.
1.) When pulling casters you should run around a corner so they chase you all the way to your camp. 2.) Push. 3.) A wipe means losing your camp, and probably at least 1 or 2 key role members. 4.) Groups are harder to come by if people know (and they will) that you don't know what you're doing. 5.) How to keep more than 2 mobs at a time on lockdown. 6.) The vital importance of snare. 7.) Pathing quirks. 8.) When it's safe to heal/buff the puller. 9.) Aggro mitigation. 10.) Dots are horribly mana inefficient in a group. 11.) Pet awareness. 12.) Spatial awareness. 13.) How to break a camp and how to keep a camp broken. 14.) There's more exp to be had in less time virtually everywhere else. Same goes for loot. 15.) Dungeons are fun. I'm probably missing a lot more. | ||
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