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#1
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Okay, so I'm stuck in a rut here and really need some advice. I need to stop jumping from one class to another and stick with one.
Some time ago, before Kunark was released on the server...hell, before planes raids even became a thing...I created a ranger. Yeah, I'm a long-time EQ veteran, and I stupidly created a ranger on a server that's emulating Pre-Luclin gameplay, experience penalties and all. That was a mistake. I currently have a 35 rogue, who seems more useful than the ranger, but finding groups is a CHORE. So, here's the deal. I enjoy melee classes more than other class types, but the problem I'm really seeing is that I have trouble finding a group unless it's a fear kite group, which I find to be somewhat tedious. I just want a normal, ordinary group. Tank, healer, DPS. The ability to solo is essentially a "necessary evil" of sorts given the server's very sporadic population. To help you help me make a decision, here's a list of classes and how I generally feel about playing them. Melee Classes Warrior: I actually like playing warriors, but unless something is different here than it was in classic, warriors traditionally have a hard time holding agro. Also, as with all tanks, warriors are basically 100% group dependent, so I'd pretty much be completely screwed on XP. Also, warriors have no utility, so no sowing myself, no stealth, etc. A fun class for me IF I can find a group, though. I love gear, after all! Paladin/SK: Like warriors, but with spells! I don't know if this server includes the low-end class improvements that were made where knights can tank almost as well as warriors, but since I see a lot of pally/SK tanks, I have to assume they did. I wouldn't mind playing either of these, but again, they are pretty much entirely group dependent, so that leaves me in the same rut as earlier. Bard: Noooooooo. I respect the skill needed to play a bard, but if I wanted to rhythmically mash buttons in sequence, I'd be playing WoW. Ranger: I absolutely love rangers, but thanks to pre-Luclin mechanics, they're a terribly gimped class right now that offer little benefit in exchange for their drawbacks. Rogue: I also love rogues. Hide/sneak is really fun, and being able to provide a service to my group by doing corpse recoveries is also a plus. However, once again it's a 100% group dependent class. Monk: Meh. Monks are really awesome, and that's cool. They can also solo, which is a rarity for a melee class, so that's another plus since they don't require a group. The big drawback for me, though, is that I don't enjoy pulling. Especially in dungeons. And that's what monks are expected to do. Healer Classes Cleric: It's nice to be wanted. Being the most in-demand healer class is certainly a plus, and even though they're totally group dependent, finding a group is usually pretty easy since everyone enjoys a healer. However, as I mentioned before, I really love being able to jump in and beat stuff up, or at least do some auxiliary damage. Shaman: Shamans are pretty fun, but they're large race only, and I'm not a big fan of playing large races. That's not an entirely big deal, but it is there. I do like that shamans are decent healers and they can slow, dot, buff, and do damage if they need to. They can also solo reasonably well. Druid: The ability to port would make finding groups extremely easy, and druids have decent heals, nukes, buffs, damage shields, and they're great for powerleveling and porting others, too. Honestly, when it comes to non-melee classes, druids are a fairly attractive option for me. Caster Classes Wizard: Ports, yay! Only being useful for one thing? Not so yay. Being able to blow things up is nice, but I'd like to have a little more variety if I'm going to play a spell-caster. Magician: Pet classes are certainly fun, and mages can nuke, too! Obviously, I could get a job as DPS in a group, I could also solo if no groups could be found, and fear kite groups would basically amount to "Send pet, get XP", but again, caster classes, while fun, aren't my preferred cup of tea. Enchanter: Whew. Chanters are extremely useful, and with care, they can solo, so that's good. However, being shoved into a role where I'm basically helping everyone and not directly contributing to the fight would feel a little awkward to me, same as with a cleric. Necromancer: Basically, I feel the same about them as I do about mages. Fear kiting is a more economical, efficient way of soloing than using your pet to tank, and FD makes survival much easier, but I'd feel so stereotypical! I also want to point out that I very much prefer grouping over soloing, so while the ability to solo is a plus, being useful and desirable in a group takes a little more priority, as does being able to settle in and get XP within 30 or so minutes of loading the game up, as I don't have hours every day to invest in the game. I love this server and don't want to leave in frustration again, so please help make a suggestion that I will like, or at least try! I won't blame anyone if they suggest something and I don't enjoy it! | ||
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#2
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Warriors are boring. Auto attack and taunt? And the occasional kick? dont do it. Everyones so twinked and they dont give you time to get aggro they just go all out right away.
I have a 32 paladin and its the greatest tank ever. You will never lose aggro. Pull with a bow and cast a few blinds and the mob will never get off your nuts. I dont even bother with stun unless its a caster. I dont know how blind works for aggro past 32, but so far its like an I-Win button for tanking. As long as you are on the mobs aggro list it wont run/be feared from blind. Pally gear is cheap as hell too. You can get all the Deepwater minus legs/bp for 300p a pop. For DPS staff of baton is 30/40 2hb sells for 200p, pally only. Ghoulbane isnt that expensive, Sword of the Mourning you can get for 500-700ish if you find the right person and that weapons awesome. Or just get a green jade broadswod 11/25 for 200p. IF you roll the best paladin race - ERUDITE - you can get a godly shield that exclusive to them. 20 str/20sta, 30 ac + ultravision. for 300-400p. | ||
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#3
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and paladins....well everquest would be better off if they were never implemented | |||
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#4
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Dont worry about groups. Just start the group everytime and itll be the best choice youll ever make. You are already a bosstank leveling as a pally. I dont know how 50+ is but before that youll be fantastic for sure. Anyway, so you already have a tank, all you gotta do is go to the dungeon you want and see what camps open, do some /who searched for the class/level healer/cc you want, then /who for the dps classes and you're good to go. People never make groups and dont like sitting around in zones lfg but almost everyone is always super excited to get a random tell for a dungeon group. Paladins are super fun man im tellin you, follow this advice and youll like it alot. Dont go warrior youll regret it, 3 buttons ftl
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#5
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So you don't like to solo nearly as much as group, and you prefer melee, but you'd like to be able to solo when you need to. Sounds like monk might be the right choice if you can overcome your distaste for pulling. If you are having a really hard time finding groups as a rogue, you may need to do a bit more research on where to go, or put more effort into relationships. Find out where people your level are, or send tells and make your own group. | |||
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#6
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I'm a complete slacker, but I've found it quite cheap and easy to twink my main warrior and solo her entirely to about 30th level. Not quickly, mind you, but easily. So, don't believe that propaganda about them being 100% group dependent. You don't need top gear to be effective, and there's a lot of great gear that's not that expensive.
And if some people won't let you build aggro, screw 'em. But Pallies and SKs are great, and aren't nearly as group dependent. I do miss having lifetaps. | ||
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Last edited by myriverse; 09-29-2013 at 02:21 PM..
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#7
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By your reactions to each class sounds like you need to play another game.
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#8
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#9
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Quite a bit of your post is wrong: enchanters are fantastic solo and much more than a support class. Shadowknights can solo just fine. Warriors can solo adequately. Rangers aren't great, but they aren't nearly as bad as people make them out to be. Necros are about much more than fearkiting. Most of the EQ classes are flawed in some way by design. That's what makes it cool; you make friends who can cover your weaknesses.
__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#10
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I understand my post is negative, it's because it's coming from a point where I'm feeling disenfranchised. I'm more hoping for more people like you to come along and encourage me by telling me that I'm wrong and why, I guess... | |||
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