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#1
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![]() Racial teams proposal with a human twist. Designed for the purpose of having a lore-friendly and class equal distribution between the three teams. The three key classes (bard, shaman, monk) need to be accessible to all three teams if this server is to thrive in the long run.
Evil Team: Dark Elf Ogre Troll Iksar (with Kunark) Neutral Team: Barbarian Dwarf Erudite Gnome Good Team: Half Elf Halfling High Elf Wood Elf Humans can be a part of ANY team based on their diety. So, a human bard can be evil, neutral or good if, for example, he/she worships Rallos Zek, Veeshan or Tunare, respectively. The evil team gets fatties, necromancers, shadow knights and doesn't get paladins or druids. The good team gets fairies, druids, paladins and doesn't get necromancers or shadow knights The neutral team gets every class. Here's the catch: In order for the good team to get shamans, Barbarian shamans need to be able to worship a good diety (since they can only worship The Tribunal, which is more neutral). If they could worship Mithaniel Marr or Erollisi Marr, or something similar, which has some lore relevance, they could be fit into the good team and make the good team complete and able to compete. The Evil team will initially be a notch underpowered due to the fact that Iksar get released with Kunark. So the Evil team will be lacking monks all throughout Vanilla. Seeing as how the Evil team is generally the most attractive anyways, not having Iksar/monks in the short term will be a good test as to the balance of this kind of ruleset. However, keep in mind that this disadvantage will be offset by the 9,309,398 shadow knights that this team will have. Lastly, this ruleset promotes the neuts as the jacks of all trades, but masters of none. By getting access to all classes, they will be able to form up the most comprehensive raid setups, but at the expense of not having fatty warriors or elven clerics etc. Regardless, i would say that this team would be most appealing for raiders. I won't get into other aspects of the ruleset such as level +/- engage caps, leveling capping etc, as all of the other threads cover those aspects extremely well. Let me know what you guys think. | ||
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#3
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![]() neutral is suppose to be team shorty.
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#4
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![]() Simplicity is really the key to balancing the classic teams experience vs correcting shortcomings. I don't want stat bonus, hybrid coding, custom quests, or any of that nonsense. This guy's plan has a small adjustment to make each team viable without making them unrecognizable. I like it.
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#5
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![]() Quote:
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#6
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![]() Quote:
Those are the stand out points. All teams get warriors, clerics, wizards, rogues etc. | |||
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#7
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![]() If only one team has access to every class, which team do you think every single serious guild will choose? And how do you think that will affect the server? It takes a special kind of moron to suggest a PvP server where every class isn't available to every team, and an even bigger retard to suggest that one of the teams do get access to every class while the other teams don't.
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#8
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![]() Quote:
What class would you propose the neutrals not have? | |||
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#9
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![]() Every team should have access to every class. Anything else would be unspeakably stupid.
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