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Old 11-15-2013, 12:54 AM
uygi uygi is offline
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Default Trak Shrooming Clears Aggro and/or Resets FTE

Is this functioning as intended? I got shroomed the other night for the first time in over a year probably, and as soon as I did a new FTE message fired. I was alive for 54 seconds between getting shroomed and dying, and at least 2 FTE shouts went off before I died, and I never FDd or got CoH'd in that whole time.

The encounter log is unfortunately not helpful, because FTE kept bouncing around for another minute or so after I died.

Is this a problem with the FTE message script, or is getting shroomed clearing aggro a la Call of the Zero?
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Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Last edited by uygi; 11-15-2013 at 12:20 PM..
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  #2  
Old 11-16-2013, 04:21 PM
nilbog nilbog is offline
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Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
I got shroomed the other night for the first time in over a year probably, and as soon as I did a new FTE message fired. I was alive for 54 seconds between getting shroomed and dying, and at least 2 FTE shouts went off before I died, and I never FDd or got CoH'd in that whole time.

The encounter log is unfortunately not helpful, because FTE kept bouncing around for another minute or so after I died.

Is this a problem with the FTE message script, or is getting shroomed clearing aggro a la Call of the Zero?
From what I understand, Trakanon's Touch should clear aggro. The FTE script fires on EVENT_AGGRO, so as soon as someone is ported, they are cleared of aggro.

If this is not correct, need some more input to consider how to modify it.
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  #3  
Old 11-16-2013, 06:01 PM
pasi pasi is offline
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Trakanon's banish should not clear aggro. However, from his spawn to his banish point - he should not chase said person. There is a distance limit on physically chasing aggroed players. When these players return to under the distance cap, the NPC will chase the player again. For Trakanon, the distance cap was around the front/gate Juggs.

Source: I soloed Trakanon every day from PoP to OoW (I made a bard lute to kill UDB Trakanon too). You had to pull him to a cleared shroom room with all shrooms around the area being non-cleric ones.

Live is free to log into and UDB is always up, I can confirm this if you need Lord Nilberg.
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Old 11-17-2013, 01:30 AM
Arteker Arteker is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Trakanon's banish should not clear aggro. However, from his spawn to his banish point - he should not chase said person. There is a distance limit on physically chasing aggroed players. When these players return to under the distance cap, the NPC will chase the player again. For Trakanon, the distance cap was around the front/gate Juggs.

Source: I soloed Trakanon every day from PoP to OoW (I made a bard lute to kill UDB Trakanon too). You had to pull him to a cleared shroom room with all shrooms around the area being non-cleric ones.

Live is free to log into and UDB is always up, I can confirm this if you need Lord Nilberg.
Trak never lose agro after touch someone back in the day sks monks used it to get sumoned back after touch and solo trak way into pop.

the trick was always clean the shroom spot and then run to him and start the figth after he touch you u will get sumoned back.

later in game when they added mercs u just have to put merc tank cleric in the area to keep busy any possible mushroom
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Old 11-17-2013, 01:35 AM
quido quido is offline
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I've seen Trak chase shroomed people into the shroom maze at least a dozen times, if not thirty times.
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  #6  
Old 11-18-2013, 03:17 PM
Retti_ Retti_ is offline
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Originally Posted by quido [You must be logged in to view images. Log in or Register.]
I've seen Trak chase shroomed people into the shroom maze at least a dozen times, if not thirty times.
I have a raid rdy paladin to snap agro that 4 u if yall have bad players
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  #7  
Old 11-17-2013, 04:55 PM
nilbog nilbog is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
Trakanon's banish should not clear aggro. However, from his spawn to his banish point - he should not chase said person. There is a distance limit on physically chasing aggroed players. When these players return to under the distance cap, the NPC will chase the player again. For Trakanon, the distance cap was around the front/gate Juggs.
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Originally Posted by uygi [You must be logged in to view images. Log in or Register.]
Also curious when the change was made, he definitely used to chase people to shrooms earlier in Kunark, and he certainly appeared to the other day. I dunno, my job is to die early so I don't often see much.

One thing I haven't seen here is the particular Kunark quirk of mobs having a max distance they can chase a player from, although I never tried using the mechanic in a dungeon so it might not have applied there. Probably unrelated since the people that solo'd Trak on Live would pull him to shroom room. I never did solo Trak on my ranger, just didn't get around to it...
So, has this ever functioned properly on p99? If so, when did it stop working?
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  #8  
Old 11-17-2013, 05:28 PM
Luchino Luchino is offline
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Being Shroomed does not clear agro. I've been shroomed and summed back by Trak while low hp getting hit by shrooms/juggs.
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  #9  
Old 11-17-2013, 08:47 PM
Ele Ele is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
So, has this ever functioned properly on p99? If so, when did it stop working?
Probably not. As far back as I can remember, he chased people all the way to shrooms on p99. Then again I wasn't at the first dozen or so to before he was tuned some more. It is most of the drama with trak engages and allegations of "training".
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  #10  
Old 11-18-2013, 02:45 PM
uygi uygi is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
So, has this ever functioned properly on p99? If so, when did it stop working?
It seems to me that everything works properly still with the exception of the FTE message re-firing on shroom. If being banished by Trak really is clearing the player's aggro (which it doesn't seem to) then that would also be incorrect.

There is no question that Trak used to (on P99) shroom the tank and chase him across the zone; it was probably the biggest challenge for an inexperienced guild when attempting Trakanon. If that mechanic changed... uh, I have no idea when. The last time I can 100% confirm without a shadow of a doubt was the day Ton Po's Bo Staff dropped, I'm sure somebody could tell us when that was. In the past year or so I've seen what appears to be shroomed players FDing and standing back up repeatedly, but there could be other explanations. It's rare to have situations where Trak running towards shrooms has no other possible explanations.
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Quote:
Originally Posted by azeth View Post
6 hybrids in one group.. i believe you may actually LOSE experience per kill.
Last edited by uygi; 11-18-2013 at 02:48 PM..
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