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  #1  
Old 11-18-2013, 07:30 PM
Lowlife Lowlife is offline
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Arrow The Comprehensive Nilbog Thread

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I primarily played on a pve server. When it was down, or I was bored, or camped to a chat room for assuredly x+ hours, I would play on Rallos. I made it to around level 38 or so as an ogre warrior. I casually made some classes on the other servers.

Ideally, and what I personally want are the best additions of all of the pvp servers. Some had item loot, some had teams, some had no drops removed, some had language restrictions, etc. We have a community of people who played on all of them, so limiting it to one is discounting potential playerbases and features. Before the server is launched, and in the decision-making process, we have limitless possibilities.

Teams - sold/happening. Over time, I think teams add to the playerbase in short term and long term. Provides a native barrier against one guild consisting of any class/race combination.

Item loot - in some capacity. Should at minimum have a trial period. More features, more fun.

No drop/droppable - Interested to hear opinions.

Language barrier - players not of your team can not understand what you say. Discuss.

Global faction loss - kill an elf player, and faction with elves has gotten worse. Discuss.

What other, server specific rulesets should be discussed?
Post your replies.

Teams -

Item loot -

No drop/droppable -

Language barrier -

Global faction loss -

Other -
  #2  
Old 11-18-2013, 07:31 PM
Lowlife Lowlife is offline
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Teams - Rep yo city by Aenor

Item loot - randomized, with a 65% chance to lose equipped, 35% to lose bagged. Global YT announcement of item lost.

No drop/droppable - FV rules. No no drops. Except epics, maybe jboots?

Language barrier - Agreed. Also 1 team per IP.

Global faction loss - Agreed. If teams are based on race or city and not deity based.
  #3  
Old 11-18-2013, 07:39 PM
Rec Rec is offline
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Join Date: Aug 2013
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language barrier and global faction loss seem like so easy compared to talking about item loot
  #4  
Old 11-18-2013, 07:43 PM
Retti_ Retti_ is offline
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Teams - YAW

Item loot - YAW

No drop/droppable - NO DROPS STAY NO DROP

Language barrier - YAW

Global faction loss - YAW

Other - unban Rettiwalk
  #5  
Old 11-18-2013, 07:48 PM
Tikku82 Tikku82 is offline
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Join Date: Aug 2013
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Quote:
Originally Posted by Retti_ [You must be logged in to view images. Log in or Register.]
Teams - YAW

Item loot - YAW

No drop/droppable - NO DROPS STAY NO DROP

Language barrier - YAW

Global faction loss - YAW

Other - unban Rettiwalk
If no drop stays no drop, then there is nothing to loot in a long term. Everyone will have planar gear. Boring.
Making almost every item droppable is the way to go.

OR let them be NODROP, but still you can loot them from corpse. That would prevent trading them. Just off looting.
  #6  
Old 11-18-2013, 08:03 PM
Millburn Millburn is offline
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Teams - Don't rightfully care outside of there being 3 with all shorties on one of them.

Item loot - No-Drop removed, Random item drops (65% Equipped, 35% Inventory), Global YT with kill and item dropped.

No drop/droppable - No-Drop Removed for almost everything, keep it on epics and keys.

Language barrier - YESSSSSSSSSSS Give us a reason to level language skills.

Global faction loss - I'm not quite sure on this, I like the IDEA of it but I feel like we need to discuss it more to get a feel for what consequences it may have.
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  #7  
Old 11-18-2013, 08:06 PM
Retti_ Retti_ is offline
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People will have to work with their team to raid planar otherwise the zones will be empty. Also much harder pve content when half naked.

I would think large scale team wars over planar and other no drop loot camps would be a really good time.
  #8  
Old 11-18-2013, 11:39 PM
fredschnarf fredschnarf is offline
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Quote:
Originally Posted by DrScience [You must be logged in to view images. Log in or Register.]
Oh, large scale wars. Yeah, we saw what happened with that. Bear in mind, anyone who doesn't know (Maybe Nilbog), this player - Rettiwalk - is a current member of Nihilum, he was also one of the original members who left and said it was a giant zerg and then when he wanted to start playing again, came crawling back to Nizzar to get back on the loot gravy train.

Lets be very clear with what planar gear is, planar gear (no drop) is the holy grail of item loot servers. Lets also be very clear with what Nihilum is, they are a zerg that has spent 2 years powerleveling and gearing up players from wherever they can find them to continue raiding.

Is the outcome not obvious enough? At some point (and it might not be Nihilum), a zerg is going to be built that is unrivaled. What will teams matter when you're a level 20, and you can delete your character and in a day be powerleveled and geared out by a giant zerg? Does anyone really believe teams will matter if it comes down to that? Red99 has established that a majority of players who hit end game have no balls of their own and are willing to be led around the loot feeding troughs by one master.

So again, what happens when the only bottleneck in all of classic everquest is the holy grail of item loot servers? I wager it would be a zerg way bigger than the current formation of Nihilum. Rettiwalk - as a current member of Nihilum, I can understand why you would want that type of server.

I, personally, and I think Nilbog would agree, don't want a dead server in 3 months. If no drops are still in game, it will take 3 months to level up and recruit a massive zerg to blot out the sun of Teams99. My fingers hurt re-writing this shit, but until someone comes up with a better way to stop the zerg mentality, I will say that removing no drop items from the vast majority of items out there is the only way.

Let me remind everyone something too, the best pvp items in the game are generally droppable. That's right, the vast majority of the best pvp items are ALREADY DROPPABLE. Think of how many items go to waste on a normal plane of fear raid, rot/rot/rot/loot/rot/rot/loot. Now think of those items as your secondary backups incase you get Pk'd, or as items you can sell or trade to players. Now if a zerg forms up and raids everything, small groups have the ability to fight end game and steal some of those items. The best case scenario is that a zerg simply wouldn't form, but lets just say the hold is too strong, now small groups can fight back. On any other server they would either be destined to have to join up with the zerg or quit.

I just don't see any other way this server makes it past 3 months without removing almost every no drop (epics, plane of sky haste belts, peg cloaks, jboots, some others should remain no drop).



****History lesson: Rallos Zek had a huge problem with zerg bluebie guilds. Anyone from the 1999 era will tell you. Once people got their no drop gear, they had no more risk involved in PVP, while if you were stuck with droppables you generally had no reward and all the risk. So the zergs got the benefit of easilly zerging down the planes for no drop, and then in any pvp encounter they would have the chance to loot other peoples items but generally had only no drop items themselves. This is what Teams99 is destined the same of... it's not fun.
i wonder if anyone reads these huge posts?
  #9  
Old 11-18-2013, 11:54 PM
Chronoburn Chronoburn is offline
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Location: Minneapolis
Posts: 550
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Teams - SZish ... Vex's suggestion is pretty good.

Item loot - No. I will play either way but I think Item loot will deter a good chunk of potential players. Plus, everyone will role caster .... solid groups will be hard to come by.

No drop/droppable -Yes. If item loot is in .... All or nothing

Language barrier - Yes/No. Yes-Might prevent a small % of pop from team hopping. No-It's fun talking shit.

Global faction loss - Maybe ... I guess this depends on how team's are setup. Back on SZ, dark elves could be newt/evil .... would be pretty retarded being KOS in your hometown just because the opposing faction has the same playable race.

Other - Item Loot is a mistake. T99 is going to need a substantially larger population than Red99 to be successful. I don't think Item loot will help.
  #10  
Old 11-19-2013, 12:32 PM
Tassador Tassador is offline
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Quote:
Originally Posted by fredschnarf [You must be logged in to view images. Log in or Register.]
i wonder if anyone reads these huge posts?
Never read one of these. Forums have yet to progress to bullet points yet.
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