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  #1  
Old 01-07-2014, 05:51 PM
meatspin meatspin is offline
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Default EXP LOSS PLS

The whiners will log and there will be no bind rushing if we lost exp on pvp death. please bring it back!
  #2  
Old 01-07-2014, 05:52 PM
Sektor Sektor is offline
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nilly trying to hard
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  #3  
Old 01-07-2014, 05:53 PM
meatspin meatspin is offline
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naw im not nilly. I just liked killing afk people at bind until they OOR
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Old 01-07-2014, 05:54 PM
chu chu is offline
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agreed, enable exp loss & let people die as much as they want
bindrushing only works while you're in range, die enough and you con indiff
PROBREM SOLVEZ ITSELF
  #5  
Old 01-07-2014, 05:57 PM
heartbrand heartbrand is offline
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if you put exp loss in I guarantee every fight where victory is not guaranteed ill make the call to port out
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  #6  
Old 01-07-2014, 05:59 PM
runlvlzero runlvlzero is offline
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I remember HB raging hard on his entire guild cause someone killed him at KC entrance during xp loss when he was like 54.

PLEASE dear god put it back in.
  #7  
Old 01-07-2014, 06:00 PM
HippoNipple HippoNipple is offline
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A weak attempt to bring chaos to the server and ruin what these GMs have worked hard to build and deliver through the white knights and saviors of this fine box.
  #8  
Old 01-07-2014, 06:00 PM
chu chu is offline
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penalty for dying = chaos?
seems pretty orderly if you ask me
  #9  
Old 01-07-2014, 06:15 PM
HippoNipple HippoNipple is offline
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Quote:
Originally Posted by chu [You must be logged in to view images. Log in or Register.]
penalty for dying = chaos?
seems pretty orderly if you ask me
You have to see the big picture. Guilds trying to progress while being swept and corpse camped deep in dungeons ruins any incentive for most to play the game. The only reason to play in that environment is if you are on top already or if you are a rogue player like yourself that just wants to snipe kills here and there versus competing for end game content.

It takes away all skill involved in end game competition and turns it into who has already invested the most time into PvE. It becomes a race to the top to stay on top instead of a constant evolving environment of competition.

Rules catering to helping the lessor guilds catch up in PvE promotes more large scale PvP in the end.

Exp penalty is just an annoyance and grief, while giving no reward to the victor besides the satisfaction that you ruined someone else's time. The act and fun of PvP is still here with the current system.

A penalty with reward system like item loot would have worked in the beginning but it is obvious that will never be implemented at this point in time. A loot system promotes guilds to align with the same values and play style vs the zerg mentality this system forces on us.
  #10  
Old 01-07-2014, 06:23 PM
Koota Koota is offline
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Quote:
Originally Posted by HippoNipple [You must be logged in to view images. Log in or Register.]
...
Your signature never delivering really angers me.
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