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#1
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The whiners will log and there will be no bind rushing if we lost exp on pvp death. please bring it back!
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#2
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nilly trying to hard
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#3
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naw im not nilly. I just liked killing afk people at bind until they OOR
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#4
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agreed, enable exp loss & let people die as much as they want
bindrushing only works while you're in range, die enough and you con indiff PROBREM SOLVEZ ITSELF | ||
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#5
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if you put exp loss in I guarantee every fight where victory is not guaranteed ill make the call to port out
__________________
Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#6
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I remember HB raging hard on his entire guild cause someone killed him at KC entrance during xp loss when he was like 54.
PLEASE dear god put it back in. | ||
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#7
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A weak attempt to bring chaos to the server and ruin what these GMs have worked hard to build and deliver through the white knights and saviors of this fine box.
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#8
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penalty for dying = chaos?
seems pretty orderly if you ask me | ||
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#9
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Quote:
It takes away all skill involved in end game competition and turns it into who has already invested the most time into PvE. It becomes a race to the top to stay on top instead of a constant evolving environment of competition. Rules catering to helping the lessor guilds catch up in PvE promotes more large scale PvP in the end. Exp penalty is just an annoyance and grief, while giving no reward to the victor besides the satisfaction that you ruined someone else's time. The act and fun of PvP is still here with the current system. A penalty with reward system like item loot would have worked in the beginning but it is obvious that will never be implemented at this point in time. A loot system promotes guilds to align with the same values and play style vs the zerg mentality this system forces on us. | |||
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