Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 01-31-2014, 11:09 PM
nwin nwin is offline
Scrawny Gnoll


Join Date: Oct 2013
Posts: 26
Default rogue evade function

I was in a group today and someone who had a rogue alt was talking with me about the /evade hotkey.

He said the following two things, and they were things I had never heard of, but wanted to see if it was accurate for P99, or later versions of EQ. Keep in mind, this isn't verbatim, so if the guy is reading this, I apologize for any miscommunication!

1) You should always open with a backstab, as you will cause higher damage then if you BS after you engage. He had a hotkey that was setup as /attack off, /assist, /doability [hide], /doability [BS].

I wasn't sure what doing Hide would do, since if you haven't engaged the mob yet, your hate should already be at zero, right?

2) Evade doesn't work if you have aggro. Therefore, he recommends evading prior to each backstab.

Now, this doesn't make sense to me. As I have had a mob attacking me, and then got a sucessful evade message. Unless it was timed just right that another player got aggro just as a hit my evade hotkey... I can see it as a way to lower hate prior to BS so you don't get aggro at all (I think of it similar to a Wizard casting concussion prior to nuking), but I think it would also work if you did it after you got aggro. Maybe he meant it's better to never get aggro (thus never getting attacked) rather than get it and get hit a few times prior to getting a successful evade off.

Thoughts?
  #2  
Old 02-01-2014, 12:34 AM
Thulack Thulack is offline
Planar Protector

Thulack's Avatar

Join Date: Sep 2011
Location: In my living room.
Posts: 4,296
Default

The whole point of evade is to drop the agro you have so number 2 is really wrong. number 1 is also wrong. BS dmg doesnt matter if your attacking or not or use it first or not. It matter what the dmg on your piercer is, what your piercing skill is and how much str you have.
__________________
  #3  
Old 02-02-2014, 12:32 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,490
Default

Quote:
Originally Posted by nwin [You must be logged in to view images. Log in or Register.]
1) You should always open with a backstab, as you will cause higher damage then if you BS after you engage. He had a hotkey that was setup as /attack off, /assist, /doability [hide], /doability [BS].
Very bad advice for a few reasons.

A: The word always.

If you "open" with a backstab with a warrior tank, you're either going to get aggro immediately (assuming you engage immediately) or you're waiting too long to deal damage (assuming you wait until warrior has sufficient threat to hold off you). With warriors, you generally open with auto attack, evade, and then start backstabbing when the mob drops to an HP percentage that your particular warrior consistently holds threat at. It takes a little trial and error to find out what that percentage is with each individual warrior. Leading with a backstab is, however, perfectly fine with a snap agro tank.

B: Macroing backstab (into an evade macro lol?)

You don't want your backstabs automated into a macro, especially an evade one. Evade is for shedding aggro and backstab generates quite a bit. Those two things shouldn't be on one button. Keep your backstab button independent. There's times you'll want to BS and times you just know you'll get hit if you try to squeeze in more damage, especially in situations where the mob is already ping ponging off of you and the tank.

C: Macroing assist (in an evade macro lol?)

Again, an assist macro is something you want independent. There's situations where your tank will engage a secondary target while maintaining aggro on the primary target. You don't want to be on that second target until your tank wants you on it. Keep the assist key by itself so you assist the tank when you want to assist. While we're on the topic, do me and every enchanter on the server a huge favor and type /assist off. That stops you from auto attacking when you assist.

D: Backstab damage

Regardless of when you use backstab in a fight, the potential damage doesn't change. Your potential for aggro does. Backstabbing at 100% mob hp isn't a great idea.
Last edited by Cecily; 02-02-2014 at 12:47 PM..
  #4  
Old 02-02-2014, 12:44 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,490
Default

My key layout

1: Attack
2: Backstab
3: Evade Macro
4: Assist Macro
5: Hide
6: Sneak
7: Bind Wound / Mrylokar BP
8: Range Attack
9: Duelist
10: Clicky slot

--------

Evade Macro

/at off
/do 1 (assuming 1 is hide)
/at on

Shouldn't be much more complicated than that. Stop attack, hide, start attack. In between hide and start, you can also add skills like pickpocket and disarm without screwing up the macro. Can be useful for training.

--------

Assist Macro

/assist tankname

Change the name on this macro whenever you get a new tank / MA. Again, make sure you have at some point (only have to do it once) typed /assist off. Keeps you from breaking mezzes while your tank decides on a target. Otherwise, the game defaults you to autoattacking with an assist.
  #5  
Old 02-03-2014, 05:05 PM
Malone88 Malone88 is offline
Sarnak

Malone88's Avatar

Join Date: Jan 2013
Posts: 407
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
My key layout

1: Attack
2: Backstab
3: Evade Macro
4: Assist Macro
5: Hide
6: Sneak
7: Bind Wound / Mrylokar BP
8: Range Attack
9: Duelist
10: Clicky slot

--------

Evade Macro

/at off
/do 1 (assuming 1 is hide)
/at on

Shouldn't be much more complicated than that. Stop attack, hide, start attack. In between hide and start, you can also add skills like pickpocket and disarm without screwing up the macro. Can be useful for training.

--------

Assist Macro

/assist tankname

Change the name on this macro whenever you get a new tank / MA. Again, make sure you have at some point (only have to do it once) typed /assist off. Keeps you from breaking mezzes while your tank decides on a target. Otherwise, the game defaults you to autoattacking with an assist.
Thanks for sharing this, Cecily. This is pretty much what I use with my rogue as well, though I have an "Incoming" key for pulling instead of "Duelist" because I'm not that high yet [You must be logged in to view images. Log in or Register.]

In my Evade key, I also add a "Sense Traps" doability in there to try to level it up
a bit. As you said, there are probably some other abilities you can stash in there. Also, I don't turn attack back on as I find I start getting aggro again right away
sometimes, so I wait a few seconds then manually attack again.
  #6  
Old 02-02-2014, 12:40 PM
nwin nwin is offline
Scrawny Gnoll


Join Date: Oct 2013
Posts: 26
Default

Thank you! That is pretty much I how had everything set up (except I didn't know about /assist off, so thank you for that), so I will add that portion and keep everything the same.

I've got an /assist macro that will be /assist [tank] and /assist off

and then I have an /evade macro which is /attack off, /doability pickpocket {for training purposes really}, /doability hide, and then I manually turn attack on when I am comfortable I no longer will gain aggro by engaging mob again.

Backstab always stays separate.
  #7  
Old 02-02-2014, 01:01 PM
Cecily Cecily is offline
Planar Protector

Cecily's Avatar

Join Date: Jan 2012
Posts: 5,490
Default

Quote:
Originally Posted by nwin [You must be logged in to view images. Log in or Register.]
Thank you! That is pretty much I how had everything set up (except I didn't know about /assist off, so thank you for that), so I will add that portion and keep everything the same.

I've got an /assist macro that will be /assist [tank] and /assist off

and then I have an /evade macro which is /attack off, /doability pickpocket {for training purposes really}, /doability hide, and then I manually turn attack on when I am comfortable I no longer will gain aggro by engaging mob again.

Backstab always stays separate.
Np. I hope some of that helps. For assist off, just type it into the game and it'll stay that way till you reinstall I think. Don't have to macro it. And it's perfectly fine to evade manually, whatever you're comfortable with.

To touch on how evade works... You and other people need to have aggro before it'll work. As I remember it, everyone gets ranked on a hate list. If you succeed on an evade, you'll drop 1 slot on the hate list. So if you're #1, you get bumped down to #2. If you're #2, you get bumped down to #3. And so on. That's accurate enough to explain it, I think. Might not be 100% correct though.

There's times when you actually might not want to completely bury yourself in the hate list, better for the rogue to get hit than the healer for example. But, in general, mashing evade everytime hide pops works well enough.
  #8  
Old 02-02-2014, 06:56 PM
Xelris Xelris is offline
Kobold

Xelris's Avatar

Join Date: Dec 2012
Posts: 128
Default

Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
To touch on how evade works... You and other people need to have aggro before it'll work. As I remember it, everyone gets ranked on a hate list. If you succeed on an evade, you'll drop 1 slot on the hate list. So if you're #1, you get bumped down to #2. If you're #2, you get bumped down to #3. And so on. That's accurate enough to explain it, I think. Might not be 100% correct though.
This may have been the case on live but it seems to work differently here. Evade seems to drop you to zero aggro. Mind you that doesn't mean a full blur, the mob is still well aware you are there, you're just the last thing on its little froglok brain.

This is problematic sometimes because evading on a tank who's having aggro issues may well send the mob to the healer / debuffer instead, and now you're that much further off the aggro list. Obviously you want the mob on the tank, but less obviously, it's better that the mob is hitting you and not the enchanter.

You can macro things into backstab but unless it has no consequence you want to be careful. Disarm is (MOST of the time) fine on either backstab or evade. Pickpocket is fine on evade (combat wise), and so on for things like sense heading and the like. Linking backstab and evade = bad juju, don't do that.
  #9  
Old 02-03-2014, 03:28 AM
Cyrano Cyrano is offline
The Protector of Sunder


Join Date: Feb 2010
Posts: 939
Default

My understanding was that it dropped you a certain # of hate points. I'm confident it doesn't drop you last on the hate list, I have years of raiding on P99 as a rogue to substantiate this.

I'm not sure if it actually works how Cecily said, again I think it's just a # of hate points.
  #10  
Old 02-03-2014, 11:10 AM
Tikker Tikker is offline
Kobold


Join Date: Nov 2010
Posts: 101
Default

Quote:
Originally Posted by Cyrano [You must be logged in to view images. Log in or Register.]
My understanding was that it dropped you a certain # of hate points. I'm confident it doesn't drop you last on the hate list, I have years of raiding on P99 as a rogue to substantiate this.

I'm not sure if it actually works how Cecily said, again I think it's just a # of hate points.



the way it worked originally, was it would drop you to the bottom of the hate list

then after a while devs (on live) noticed that for some unknown reason, they'd capped the hate list, and you could evade right off of it


it was then changed during velious (i think it was velious, might have been really early Luclin, but I'm pretty sure velious) they changed it to dropping 500 hate, or down to 1pt below 2nd highest hate, whichever was greater


I'm not sure which version p99 uses, but I suspect that since it's titanium client, it's the last one I described (and it feels like that to me)
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:33 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.