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Old 02-23-2014, 12:52 AM
Solb Solb is offline
Kobold

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Join Date: Nov 2013
Posts: 106
Default Raid Mobs = Highly Addictive Substances

The forum drama revolving around raid mobs is pretty staggering, I would hate to be Rogean or Sirken, or any of the guides that have to actually try to monitor the raid guilds and their behavior.

My thought on this is, why not just make these raid mobs totally random in spawn time? No set time, that way they simply cannot be cheated. If no time is known for the spawn, how could people park at a certain zone waiting for the pop? I don't see how anything else could fix this issue.

I only have some concern because if I ever were to raid, I would hate to have to be involved in this raid scene as it stands now.

As it stands, these mobs are like having a bag of coke set at a certain spot daily, with a bunch of addicts expected to follow "play nice" policies in regards to who gets it. It just seems like an impossible situation to expect players to not try to exploit whatever policies are written on the rules of engagement for raid mobs.
 


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