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#1
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![]() I've read around a few posts on p99 and have heard someone mention something about having to get teeth to beable to port into the specific zones in Velious... Anyone know if this applies to Druids/Wiz too? If so, how does it work? Thanks!
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#2
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![]() Yes they do - basically it's a system put in place that requires you to visit the Wiz/Druid portal before you can port/be ported there.
They are just bags on the ground inside the portals that respawn as soon as picked up, you keep them in your inventory. Think of them as a key.
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Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#3
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![]() The item respawns like every 10 seconds. It basically forces you to run to every zone at least once before you can utilize the port ins.
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#4
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![]() is this custom to promote the initial velious race? I dont remember it on live.
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#5
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![]() Ahh... And each key overwrites the other? So WL would overwrite all but CS? So imagine we/I need to run to WL asap.. lol
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#6
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![]() No, they don't overwrite. You have to keep them all.
Quote:
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | |||
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#7
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![]() Was removed before that.
http://www.tski.co.jp/baldio/patch/20011204.html Quote:
But seriously. What a fucking stupid idea. Just like Wind portals requiring Kunark dungeon. The developers realized each were retarded mechanics and removed them a few months after the next expansion. So stupid.
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#8
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![]() Quote:
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#9
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![]() Classic content I love.
Classic mistakes being repeated when the developers themselves later admit "yea that was pretty dumb" and remove those mechanics - stupid. Wind ports Velious teeth Hybrid penalty All very stupid. All retroactively changed because aforementioned stupidity. All lead to a better game after removed.
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#10
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![]() While that may be true, it has little to do with the purpose of this server (reliving the classic experience, faults and all).
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