![]() |
#1
|
|||
|
![]() Patch note archives on alla and that japanese site seem incomplete. I imagine alla at some point used that japanese site for reference. It's possible my memory is wrong, but I have a strong recollection of patch notes that I can't find reference to in various places.
Examples include opening of plane of fear, implementation of resist bonuses for melees, implementation of crippling blows for warriors (this was like summer 1999), etc. Anyone else remember what I'm talking about or have a resource that might list these? | ||
#2
|
|||
|
![]() I know what you mean. I've tried contacting Sony dev pals etc but... no joy.
Is there anywhere on the old client that it stored this kind of stuff in a log? I know people've dumped their old screenshot archives... there is the off chance that kind of file might exist somewhere in the folder. | ||
#3
|
|||
|
![]() you can try old forums and newsgroups - a lot of the time patches were posted up and discussed
eqclerics and that google newsgroup work okay for this
__________________
hello i'm cucumbers
![]() | ||
#4
|
|||
|
![]() This is from Graffe archives for instance. There was obviously patch notes that coincide with my memory.
July 27, 1999 - 5:15pm PST New server and client updates that are of importance to Wizards: -The Fear Plane is now on-line. -Players are no longer able to cast Shadowstep next to a zone point and teleport to an area past the teleport region, which is inaccessible to other characters. -If the Eye of Zomm makes contact with a zone-point, the spell will immediately wear off. -The Eye of Zomm now allows the caster to travel up and down. -Rend (Wizard) is now available on certain Wizard vendors (lvl 49 spell). -Wizard Portal and Evac spells have had their AoE radius range upped to match Druid Circle spells. -A Quest for Ice Comet has been added. -A Quest to help casters with research has been added. Good aligned races should check North Karana, while those with a more malign disposition should check South Ro. | ||
#5
|
||||
|
![]() Quote:
| |||
#6
|
|||
|
![]() https://groups.google.com/forum/#!fo...ames.everquest
Code:
https://groups.google.com/forum/#!forum/alt.games.everquest | ||
#7
|
|||
|
![]() Listing ones I find that might be relevant and don't seem to be on alla's.
October 28th, 7:00am -------------------- *General Enhancements* User Adjustable Clipping-plane We have recently implemented a user adjustable clipping-plane. This will allow players with higher-end hardware to move out the distance at which the 3D world geometry is drawn into view, as well as the ability for players with lower-end hardware to pull this distance in, to further improve frame-rate. To utilize this new feature, you may do so by adjusting the clipping-plane slider bar located in the "Options"-"Display" directory, in-game. Sliding the bar left will reduce the distance at which the geometry is drawn in to view, whereas sliding the bar to the right will expand this distance. The following rules apply as to which zones the adjustable clipping-plane may be used in: - The clipping-plane can be pushed back in outdoor zones only. - Zones designed with heavy fog (e.g. tox, innothule, etc), the clipping-plane can only be adjusted slightly. Additional chat filters have been added to filter out any unwanted text. *Zone Enhancements* Kedge Keep has been enhanced with both new items and creatures. Please keep in mind, Kedge Keep was tested thoroughly in-house only, therefore, some additional tuning enhancements may need to be made now that it is available on the live servers. *Class Enhancements* Warrior - % increase on critical hits Rogue - +8 poison resistance Paladin - +8 disease resistance Ranger - +4 Fire +4 Cold resistance ShadowKnight - +4 Poison +4 Disease resistance Monk - +8 Fire resistance Shadowknights may now use the following spells: - LifeTap may now be cast at level 9. - LifeSpike may now be cast at level 15. - LifeDraw may now be cast at level 30. The LifeTap, LifeSpike, and LifeDraw spell scrolls may be purchased from any ShadowKnight spell vendor. To make room for these new spells, the following spells are no longer available for ShadowKnights: - Reclaim Energy - Mend Bones - Voice Graft *Spell Enhancements* - Level 35+ casters will now automatically meditate while sitting. - Invoke Fear (Necromancer, Enchanter, SK, and Cleric) has both had it's casting time and mana cost reduced. - Charm spells now message the message when they break (Enchanter, Bard, Necromancer, Druid) - Magician pets now have new spells. - Ensnare (Druid) has had it's casting time reduced. - High level Necromancer and Magician pets now look different. - Illusions (Enchanter) have had their duration increased. - Tishan and Markar's Clash spells (Wizard) have had their casting times reduced. - Some in-game Bardic instruments have had their stats increased to appropriate levels. Items effected are the Minotaur horn, Small Brass Trumpet, and the Drum. Some non-magic instruments have been made magic. These are the Mistmoore Battle Drums, the Lute of the Gypsy Princess and Kelin's Practice Lute. - Bards with magic gloves and magic instruments may now punch creatures that require magic to damage. *New Emote Animations* The following emotes now have unique animations: /bored /yawn /agree /amaze /boggle /gasp /apologize /plead /grovel /applaud /clap /bleed /hungry /blush /cackle /chuckle /giggle /snicker /cough /burp /cringe /duck /curious /puzzled /stare /dance /veto /disbelief /snarl /glare /peer /whistles /drool /kneel /point /shrug /ponder /raise /ready /salute /shiver /tap /thanks /bow *Item Enhancements* - A number of existing high-level weapons models have been replaced with new, much more visually appealing versions. *Trade Skill Enhancements* Enhancements have been made to the Tinkering trade skill to facilitate underwater breathing. - The EverQuest Team | ||
![]() |
|
|