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  #1  
Old 06-03-2014, 08:58 AM
Daldaen Daldaen is offline
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Default Bard's AOE Snare

Bard's level 54 PBAE snare (Selo's Assonant Strane) should randomly break, similar to a charm or more obviously a root. Evidence:

Thott's Musing on Bards

Quote:
Bard snares where changed a year or two ago to match all other snare effects, meaning they no longer would break randomly, but would last the full duration. Even with this change, bard snare effects are the least reliable of them all, because the snare has to be reapplied every 12 seconds. Random snare breaks happen when a mob resists the snare effect that's active, for bards, this is always true: if the mob resists the reapplication of the song, it will break snare.

The level 54 snare, Selo's Assonant Strane, was missed when this change was done. It still breaks randomly, giving it a double penalty where other classes have none at all. I was told it would be fixed, but since then, the person that said that has moved on to another department/job. I can only assume this was lost in the shuffle.
Pretty sure it doesn't work like this currently and it should. Because classic.
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  #2  
Old 06-13-2014, 10:41 AM
Daldaen Daldaen is offline
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More Evidence, October 2000

Quote:
* Selo’s Assonaint Strane (54) – An AE slow song intended to be upgrade to level 20 AE slow song. The problem: Instrument has no effect on 54 song, resulting in a 20% slow versus 35% from level 20 song.
[Wrinn, Gordon] -- I'll ask testing to check instrument effectiveness.
In summary, this song should:
  • Drop randomly based off a resist check similar to roots.
  • Not be modified by stringed instruments or epic. The snare and slow should be a static amount.
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  #3  
Old 06-13-2014, 03:24 PM
zanderklocke zanderklocke is offline
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They only mention the slow aspect in that quote directly above and not the snare portion of the song. Perhaps only the slow portions is not affected by strings or epic?

Can we find any info related to them testing instrument effectiveness related to the song or later patch notes regarding the snare or slow component?
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  #4  
Old 06-13-2014, 03:34 PM
Daldaen Daldaen is offline
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I've looked and if it was fixed at a later date, it went unmentioned in patch notes and on their website.

Though it wouldn't be the first bard song where 1 part is modified and 1 part isn't (see Cantata where HP regen is modded and Mana isn't)

But I assumed both were unmodded since it's pretty easy to see them slow down physically with Runspeed, and then see that a stringed instrument doesn't change that. As compared to judging the melee speed of a mob.
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  #5  
Old 06-13-2014, 04:35 PM
zanderklocke zanderklocke is offline
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https://web.archive.org/web/20010208...gs/song54a.htm

This page's last update, shortly after Velious is released.
Quote:
Update: 01/25/2001 08:27:28
Quote:
"SELO's ASSONAIT STRANE

Level: 54

Effect: ?

Skill: String

Target: ?

Location: Firiona Vie

Does not stack with: ?

Taunt: ?

Quantified: ?

Analysis by Ziann DeZane <Divine Vengence>, Terris-Thule server

Comments: Great song. One of the best over 50 IMO. I use this often during pulls when grouped with an enchanter. With a lute it slows the movement of the mobs to a slow walk allowing easy mezzing and staggering. It does prevent slows/snares (unless the slower is level 60 I believe, <- theory)."
Lute should still have an effect on the song's snare component.
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Last edited by zanderklocke; 06-13-2014 at 04:59 PM..
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  #6  
Old 06-13-2014, 05:09 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
More Evidence, October 2000



In summary, this song should:
  • Drop randomly based off a resist check similar to roots.
  • Not be modified by stringed instruments or epic. The snare and slow should be a static amount.
It doesn't sound like it should function like a root break, at least not according to the source in your original post. That post specifies "if the mob resists the reapplication of the song, it will break snare." That makes it sound like only when a mob has already been snared and then it resists a subsequent snare application attempt while it is already snared... THEN the original snare will wear off, not that it randomly drops because of some hidden resist check the way that a root often will on p99 right now.
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  #7  
Old 06-13-2014, 05:42 PM
Daldaen Daldaen is offline
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Sounds like it was fixed in early Velious with the instrument mod. Time to see what patches occurred in that range.

And I don't know how you're reading it that way Tecmos. What he is saying is that due to 12s, the snare is breaking because resists allow minimal time to get another cast in.

The bolded part in the quote explicitly states it breaks randomly.
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  #8  
Old 06-13-2014, 05:45 PM
Exmo Exmo is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
It doesn't sound like it should function like a root break, at least not according to the source in your original post. That post specifies "if the mob resists the reapplication of the song, it will break snare." That makes it sound like only when a mob has already been snared and then it resists a subsequent snare application attempt while it is already snared... THEN the original snare will wear off, not that it randomly drops because of some hidden resist check the way that a root often will on p99 right now.
This. Resisting a re-application risks hitting the 12 second duration.
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  #9  
Old 06-13-2014, 06:56 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
And I don't know how you're reading it that way Tecmos. What he is saying is that due to 12s, the snare is breaking because resists allow minimal time to get another cast in.

The bolded part in the quote explicitly states it breaks randomly.
He uses the word randomly, but he doesn't actually mean that at an entirely arbitrary point in time during the duration of the snare, it will wear off.

"Random snare breaks happen when a mob resists the snare effect that's active, for bards, this is always true: if the mob resists the reapplication of the song, it will break snare.

The level 54 snare, Selo's Assonant Strane, was missed when this change was done. It still breaks randomly, giving it a double penalty where other classes have none at all. I was told it would be fixed, but since then, the person that said that has moved on to another department/job. I can only assume this was lost in the shuffle."


You just focused on the ONE time the word "randomly" was used without the context of this guy giving "random snare breaks" a specific defintion.


Quote:
Originally Posted by Exmo [You must be logged in to view images. Log in or Register.]
This. Resisting a re-application risks hitting the 12 second duration.
I also didn't get this from that quote. It doesn't say that when the song is resisted, it then wears off before you can try to stick it again. It DOES say if the song is resisted, the existing snare breaks. It says it like the resist causes the break, because of some weird coding thing that later was fixed.
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  #10  
Old 06-13-2014, 07:19 PM
Daldaen Daldaen is offline
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I still think that "if the mob resists the reapplication of the song, it will break snare." refers to the short duration of the song and the inability to refresh it in time.
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