Mobs in Velious and Kunark are using old world chase mechanics. They should be deaggroing after you move out of chase range.
Posts from 2001 or earlier:
Guide on Pulling in Trakonons Teeth
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Use Snare on random attackers. You will get attacked by lots of wandering creatures. It's best to snare them and keep pulling or tracking your real target. These snared creatures will stop chasing and therefor will not be added to your pull once at your group.
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http://invectus.www5.50megs.com/guides/TrakTeeth.htm
Monk Pulling Guide
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Lazy Aggro
In Kunark and Velious, if you are beyond a certain distance from a mob, it will lose interest and no longer pursue you, though will still maintain you on the hate list with an increased aggro radius.
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When the mobs return, the snared mob slowly seperates from the group and can now be tagged safely. Can also be used with reverse pulling. Should a CoH not be available, you can have the snarer zone out or run outside of lazy aggro range.
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If not successful immediately, you may use this to increase the distance between the two mobs enough to use lazy aggro and aggro radius to tag or chain tag one.
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http://youngsdojo.tripod.com/Pulling.html
Post On Sneak (Luclin era)
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have someone outside agro range inviso you, get up run and then drop inviso and mob is off like a shot after you ( with old world agro, Kunark and Veli agro has the lazy arse mob factor as I call it, things that are still agro'ed on you but won't waste the energy to beat on you unless you get back into a decent range where they don't have to run as far ).
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http://www.monkly-business.net/forum...ead.php?t=8889
Post on Snaring Giants and Wolfs in Great Divide, Running to Thurg out of Aggro and sitting while you get faction from people killing your deagrroed previously snared mobs.
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The method im talking about is simple, go to Great Divide, where most people go to kill giants and drakkel wolves, sow yourself and start running around snaring all the drakkel wolves and giants you see, snared they are easily outrunned so you will be pretty safe no matter how many of them you hit. After doing that for a while, just go to a safe place, sit to med and check how faction raise on its own. You will get all the faction hits for the giants and wolves the people out there is killing. I got A LOT of faction hits this way in an hour, by far much more than the ones i could get in a strong group, and finally raise to dubious with CoV and to ally with dwarfs.
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The mobs are snared, so just go run out of lazy aggro. Personally, i would go sit near the enterence to thurg, you should be far enough away that the giants will not come after you, but as long as you stay in the zone, you will get the faction hit when they die.
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http://everquest.allakhazam.com/db/f...ml?faction=191
I tested this on Beta today, snared a bunch of giants and wolves, ran to Thurg, about 2 to 3 mins later they arrived so not working as it should I don't think.