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Old 06-28-2014, 09:13 PM
quido quido is offline
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Join Date: Oct 2009
Posts: 5,519
Default Leaderboard Input

I'm looking for some general and specific input on the new leaderboard I have up at http://r99pvp.com.

First off - any genuine suggestion goes! This is really your leaderboard, so if there's something you want to see, please speak up. It can be anything, from a general feature such as "I want to see a list of kills in each zone," to something more specific such as "I want to see the number of points a person gets for a kill partially depend on their ratio versus the ratio of the person they killed."

We're looking to maintain what was good about the old leaderboard while implementing some new features that help address where it went wrong.

So what was good about the old leaderboard imo:
- General wealth of information and options for sorting, etc.
- The amount of points awarded for a kill diminished when the person had been killed recently
- Guild-on-Guild kills not counting

Where we're trying to do better:
- Integrity - we will select a system and stick to it
- Points system - we're going to refine things for balance and use a system weighted with a bit more detail
- Speed - In addition to being a custom solution setup to be lean, we will be working on optimization throughout the site's life for snappy performance

Our largest priority at the moment is establishing a ranking system. We would like to have a system that bears in mind the difficulty of kills and a few other extraneous factors such as streaks.

I'm thinking something to this effect with some tweaking:
- The number of base points a person's death is worth is equal to their Kill : Death ratio
- Each kill of a streak of 5 kills or more is worth 2% per kill up to 15 kills - 10% up to 30%
- A large disparity in Kill : Death ratios between the killer and killee will shrink or grow the points awarded accordingly

In the end, no system can be perfect. We will do our absolute best to balance it, but we're all going to have to eat it in some right. I'm hoping that by introducing a more weighted system we can encourage some more dynamic PvP encounters and make somewhat of a meta-game out of it. I fully acknowledge that the #1 player on the leaderboard might not be the best PvPer. Ratio says a lot and ultimately will count for a lot, but we want to do something to reward people who go hunting for high-value targets instead of repeatedly dominating a bunch of noobs.

Your thoughts and comments please!
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