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  #1  
Old 07-18-2014, 08:34 PM
Arkaan Arkaan is offline
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Default Droga pathing

Roaming mobs pathing through n590 n1450 walk through the wall
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  #2  
Old 07-20-2014, 06:19 PM
Brocode Brocode is offline
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Its not Only Droga, Good Example is Kaesora where Xygoz Resides, the mobs under his spawn if you aggroo them and run up they will pass walls and hit you underworld unless you go back to spawn point, its like they fail to follow a normal path, just ignore walls and any Z elevation.
Last edited by Brocode; 07-20-2014 at 06:32 PM..
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  #3  
Old 07-20-2014, 07:06 PM
Alunova Alunova is offline
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I can fix both of these, but it helps immensely if you mark the locations on a basic map of the area and post it. I've wasted hours sitting at the wrong location waiting for mobs to wander through walls before.
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  #4  
Old 07-20-2014, 07:13 PM
Brocode Brocode is offline
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I will try to /loc on my encounters with this bugs, i have seem yetis in north cave in dreadlands do that but not so often(like 10% of the time), its like they peek into a hole and go underworld, right at the hall from entering the cave and from the biggest room point coming towards middle, are like weak spots.

And that kaesora just found today, i gave up pulling these. (http://wiki.project1999.com/Kaesora ) at point 1 going in the room under that room and try to pull mobs up
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  #5  
Old 07-20-2014, 07:18 PM
Alunova Alunova is offline
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Quote:
Originally Posted by Brocode [You must be logged in to view images. Log in or Register.]
Good Example is Kaesora where Xygoz Resides, the mobs under his spawn if you aggroo them and run up they will pass walls and hit you underworld unless you go back to spawn point, its like they fail to follow a normal path, just ignore walls and any Z elevation.
Fixed, pending update.
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  #6  
Old 07-20-2014, 07:23 PM
Alunova Alunova is offline
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Quote:
Originally Posted by Arkaan [You must be logged in to view images. Log in or Register.]
Roaming mobs pathing through n590 n1450 walk through the wall
Need more information on this, a map, a reference, anything. Droga is a maze and I'm not running around looking for a loc with no z axis ;P
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  #7  
Old 07-20-2014, 07:55 PM
zanderklocke zanderklocke is offline
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In upper guk between the summoner camp and water heading towards lower guk (the one you have to climb a ladder and walk across a bridge), the pather in this area goes through walls.
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  #8  
Old 07-20-2014, 08:10 PM
Alunova Alunova is offline
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I hate you all ;(

Examples of really good bug reports:

http://www.project1999.com/forums/sh...d.php?t=113696

http://www.project1999.com/forums/sh...ighlight=perma

To spell it out: I am not a player. I rely on what I remember from 10+ years ago which is patchy. I do not know where MR camp is. I do not know where summoner camp is. If you misspell Xygoz (Xalgoz) I will get lost trying to find him. Researching maps and running around trying to find these spots takes far longer than actually fixing them. It also takes away from anything else I am working on.

I want to fix these, help me help you!
Last edited by Alunova; 07-20-2014 at 08:14 PM..
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  #9  
Old 07-20-2014, 08:47 PM
Alunova Alunova is offline
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Quote:
Originally Posted by zanderklocke [You must be logged in to view images. Log in or Register.]
In upper guk between the summoner camp and water heading towards lower guk (the one you have to climb a ladder and walk across a bridge), the pather in this area goes through walls.
Fixed, pending update.
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  #10  
Old 07-21-2014, 06:14 AM
Brocode Brocode is offline
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Sorry, just saw that mispell, but fixed with links, this one is good to check as well

at this mobs room in lake of ill omen ( http://wiki.project1999.com/Chancellor_of_Di%60Zok ) theres like a bump, mini stair, higher elevation, that slightly change of Z elevation bugs them easily, you can jump, mobs cant and if you jump and pull them up, they will bounce up and down, sometimes they do come up, but about 80% of the time i had them bugged.
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