![]() |
#1
|
|||
|
![]() Ok, so my last toon was an enchanter. I loved it - But I'm about to start a new Shaman.
One of the things I tried to do first go with no prior knowledge on my Enc was to buy only the spells I needed.. so my spell book would be full of only the good stuff. The idea that I didnt have to have pages on 42 & 45 etc, loaded with junky level 1-10 spells that are of no use to me anymore. What I am wondering here is what spells do you get at say, 10 or 20 or 30 for that matter, that are pretty worthless and you dont need to buy. Id like to take the spell list here: http://wiki.project1999.com/Shaman... ...and reduce its spells per level by at least 50% - I have like a total of 6 pages of usefull spells as a 50-60 ench, and 2-4 semi usefull ones and about 6 of crap thats been replaced, that i could have just not bought in the first place.. my level 10 shielding spell? nope.. My level 24 pet spell? nah.. my level 16 dot? who needs it. Im talking for the purist, the minimalist.. the cleanest spell list possible for a level 60 sham. Id like to work one out for enchanter - but since im starting a sham Id like to hear other peoples inputs, also the why & why nots and arguments. I think it could help us give insight into each other as to how to use spells that we would have otherwise thought were useless. I hope some of you are interested in doing this! Please comment with your spells that you dont think are necessary, and why not [You must be logged in to view images. Log in or Register.] Most of this is going to be opinion so hearing reasoning behind your choices will give a lot of insight I think to future shamans. Its all for fun guys! Thanks! | ||
|
#2
|
|||
|
![]() Well, there are spells that will be useless at 60 since you have upgrades, but which you'd nevertheless want at lower levels. Not sure if you're talking about that or about spells that you'd legitimately never need.
Generally speaking the agility buffs aren't very useful since agility is not a very useful stat. The exception would be if someone (maybe yourself) has under 75 agility; in that case, bumping it with a buff to 75 would be quite useful (there is supposedly a big AC hit if you have below 75 agility). You could say that Minor Healing is useless because you get Inner Fire as well, which is a more efficient heal; the exception would be if someone you're trying to Inner Fire heal already has a higher-level HP/AC buff like Resolution or Skin Like Diamond or what-have-you, which Inner Fire cannot coexist with. Inner Fire is actually more efficient than a lot of your heals, but at some point speed becomes more important than efficiency. Flash of Light's quite useless for a shaman unless maybe you're PVPing. True North shouldn't be necessary if you train your sense heading (and why wouldn't you). Arguably, some of the lower-level slows aren't worth casting because the percentage slow is very small compared to the relative mana cost at the level you'd be considering using them. Summon Food/Drink aren't great spells but you never know when you'll get a goofball in your party who runs out of food/drink and starts begging. Sense Animals is useful if you're trying to camp the Totemic Helm piece in Everfrost; otherwise I haven't found any use for it. Infravision/Ultravision/etc. spells aren't useful on P99 since all vision is non-classically good. Maybe if it gets patched someday, they'd be useful. The Burst of Strength-type spells are pretty bad because they're so short duration. Disempower-type spells are not worth casting except maybe on certain raid bosses. Invis versus Animals is kind of silly considering you get regular invis a few levels later. Frenzy/Rage/etc. line is pretty bad because it drains your mana. Never really found a use for it. Maybe if you're torporing at 60 it's worth it (I'm skeptical). Rain spells like Gale of Poison are bad no matter what class you are. Bad mana efficiency, hard to hit with, you can hit yourself... really no reason to use them unless you want to make pretty spell effects in EC. Stamina restoration spells like Invigor are useless on P99 because the devs haven't been able to implement stamina properly. Might be useful if it's ever patched.
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | ||
|
#3
|
||||
|
![]() Quote:
Mostly I am talking about this is for the PL'er or the crazy grinder.. not the every nook and cray of EQ'er. I am going to avoid some spells from this info that I may not have, like the rain spells. I can see how I may have thought those were handy, but learned that they were not in use. Also I could see myself thinking I'd want sense animal for some reason, then realising I dont. For an enchanter a good example of a redundant spell is Bindsight vs Cast sight, its sad to have both. Unless you are an every nook and cranny of eq collector [You must be logged in to view images. Log in or Register.] Your response is an awesome start! Thanks! | |||
|
#4
|
|||
|
![]() This is my first pass at a list so far. Some spells I think i can filter out or may have to filter in, if you have thoughts please share! I have to revise the damage based spells on this list and review the ones i cut out - damage for a shaman is totally new to me, so i dont know which dots are useless, or which ones are important [You must be logged in to view images. Log in or Register.]
There are some dupes, unless your PLing then there is gona be need for things obvs but I tried to keep it to key level ranges. I put the less than greater than for spells that are dupes but I thought may be nessisary, would like input as to how often you cast that spell at that level if you notice them, ill bold those too. 5 Gate Summon Drink 9 Light Healing Spirit of Wolf Spirit Sight Summon Food Cure Blindness 14 Bind Affinity Enduring Breath Levitate Root Spirit Strike Walking Sleep 19 Cancel Magic Healing Shrink Vision Affliction 24 Cannibalize Regeneration Envenomed Breath Frost Strike Spirit of Cheetah Envenomed Breath 29 Greater Healing Counteract Poison Invisibility Quickness Raging Strength < Furious Strength Tagar's Insects Resist Fire Rising Dexterity < Deftness/Dexterity 34 Companion Spirit < Vigilant Spirit Enstill Health Malaisement < Malosi 59 Nimble Resist Disease Scourge Talisman of Tnarg Winter's Roar 39 Cannibalize II Chloroplast Furious Strength Glamour < Charisma Resist Poison Togor's Insects Vigilant Spirit < Frenzied Spirit Venom of the Snake? 44 Alacrity Blizzard Blast Guardian Spirit Resist Magic Stamina Agility Talisman of Altuna 49 Abolish Disease Charisma Dexterity Envenomed Bolt Dexterity Frenzied Spirit Malosi Plague Strength | ||
Last edited by iruinedyourday; 09-01-2014 at 12:47 AM..
|
|
#5
|
|||
|
![]() Why not just get the spells and when you realize you don't need them, move them to the back of the book?
| ||
|
#6
|
||||
|
![]() Quote:
__________________
Member of <Divinity>
Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue Aftadai Beardhammer - 50 Dwarven Cleric | Aftae Greenbottom - 49 Halfling Druid Need a port or a rez? Hit me up on IRC! | |||
|
#7
|
|||
|
![]() deleting spells might have been nurfed, due to not being classic. I think the real reason was sum1 kept logging on a shared cleric on Red, and kept deleting their complete heal spell.
__________________
| ||
|
#8
|
|||
|
![]() | ||
|
#10
|
|||
|
![]() FTFY
| ||
|
![]() |
|
|